Guarded Assassin

by Dr_Senator on 10 May 2011

Main Deck (67 cards)

Sideboard (0 cards)

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Deck Description

Blue/Black deck centered around doing sneaky damage and raising high walls while my Royal Assassin kills anything he pleases.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 768 times.

Mana Curve

Mana Symbol Occurrence

0281900

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Guarded Assassin

It seems like your land : Creature Ratio is off quite a bit. How does it play?

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Posted 10 May 2011 at 18:03

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Sorry, I've been away for awhile. You can actually play pretty decently with less mana if you build your decks smartly. You'll probably be relying a bit more on your first draw for lands though. In general, if you can get 4 to 5 lands in your first 5 or so turns, including your original draw, you should be doing fine. While I have a lot more spells than lands, most of the spells cost 2 or 3 mana, The real trouble for this deck is that I made it when I had a lot fewer cards, so it just isn't as effective as a blue/black deck should be.

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Posted 12 June 2011 at 03:49

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I think need a lot less 'One Of's'

If you want to make an assassin deck, you will want more then just one Royal Assassin. Get 4.
I would take out ALL of the artifacts except for maybe the Silver Myr and Vault Skirge. If you have a few creatures with life link, you don't need life gain. You just need your creature hate and a few that will attack every turn. Dunerider Outlaw is another great card. Comes out on turn 2 and gets bigger every turn if you can control the field.

Another fun combo with the Nettling Imp is to have Wall of Souls out, have the imp force something with power 2-3 to attack and block with wall of souls to deal all the damage back to the opponent. Or to use it to force their huge dude to attack you and kill them self with the damage.

Standard assassin decks also involve cards that will force the opponents creatures to tap.
Two great cards that do this are Rathi Trapper which forces it to tap, and Nettling Imp, which forces the oponent to attack with the target creature. As they attack, you can tap royal assassin to kill it, or block with something larger. Its great for killing off their weenies.

I would also suggest Guul Draz Assassin. He is a great 1 drop and by turn 3 you can be kill off anything 2/2 or making things bigger deal less damage.

Midnight Charms are also really useful. As are Sadistic Glee on something you want to have attack every turn like your Vault Skirge or, what I would suggest instead of those, Vampire Nighthawk.

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Posted 16 June 2011 at 00:59

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