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A short deck description and how to play would be fine. Not every one can guess what you had in mind when designing this deck :)I would change some numbers here and add some instant/ sorcerys to make this deck a little bit more effective:- 2-3 "Bloodline Keeper"... he has the same converted manacosts as "Vampire Nocturnus" but Nocturnus gives +2/+1 and flying compared to a mere +2/+2. When you have both on your hand you always want to cast Nocturnus, his ability is often enough to end a game with 1-2 attacks. - 2-4 "Guul Draz Vampire"... he's a finisher that I'm personally not really feel confident with. A 1/1 without any abilitys for cc1 is just bad and when your opponent has 10 or less life you're already on the way of winning the game so he's just an overkill there. - 1-2 "Nirkana Revenant"... very expensive to play, when you normally can cast her you already want to have finished the game.- 1-2 "Consume Spirit"... you don't want to draw this card at the beginning as you simply don't have the mana to make efficient use of it. + 2-4 "Gatekeeper of Malakir"... you will need some removal and the Gatekeeper allows you to get rid of an opponents creature (which he can choose) and is a 2/2 vampire that can attack or block afterwards. + 2-3 "Viscera Seer"... he allows you to turn creatures that woud otherwise be killed into Scry 1, always usefull if you have enough lands on the battlefield and don't want to draw any more. Some further suggestions:Vampire Hexmage, Vampire Lacerator, Vampire Nighthawk, Guul Draz AssassinDismember, Go for the Throat, Tragic Slip, Doom Blade, Read the Bones, Sign in Blood, Altar's ReapEvil PresenceVerdant Catacombs, Bloodstained Mire, Marsh Flats, Polluted DeltaGreetingsMuktol
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Thank you for the advice/constructive criticism. Didnt even notice guul draz vampire was in there. Supposed to be assassin just because price. Deck name really sums it all up. I usually run a lot of draw in my vamp decks, im more of a throw creatures at you until u die kinda guy. Not so much removal, usually sideboard removal, and not a fan of sacrifice removal like gatekeeper (which is honestly the only thing I disagree with on what u said(uhh typed). LolI will blatantly admit to just being lazy and not doing a description, how to and sideboard though.I would appreciate some advice from u on my blood brothers v2 if u get a chance and/or dont mind.
Advantage of Gatekeeper is that you can 'remove' hexproof, shroud or indestructible protected creatures, but ones likings are ones likings, I know that very good. I myself have my spleens ;)The problem of not having some removals is that you often need them. Against simple decks its often enough to play creatures and attack but more competitive builds will play removals on their own and that can ruin your day when you can't handle their threads. I will take a look at it if i find the time to. This can take some time as Christmas-time is a rather stressful time.