UW Venser Control New Standard

by DRobX on 23 June 2011

Main Deck (60 cards)

Planeswalkers (5)


Artifacts (3)


Enchantments (1)


Sideboard (15 cards)

Sorceries (1)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Let me know what you think I could do to make it better! The plan is obviously to get to sun titan and keep the ball rolling...

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1829000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for UW Venser Control New Standard

Your missing celestial colonnades and wall of omens. sea gate oracle are good but too expensive to get it flowing. Tumble magnet is a godsend with venser. you dont need marrow shards... you have day of judgment. You need spot removal or jurney to nowhere or something. You can bring journey back with sun titan if it gets killed or milled.

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Posted 23 June 2011 at 04:11

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I agree with you on marrow shards... I'm not used to running Day of Judgment, I'll find a new sideboard.

I really like the oracles being able to see 2-deep, but they are the reason I took out tumble magnets, as I didn't want too many 3-drops. I suppose Wall of Omens and Tumble could take the place... I'll ponder it.

I do like the journey to nowhere addition, although I might end up putting in dismember instead to disrupt splinter twin.

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Posted 23 June 2011 at 07:26

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