Varragoth Nauseum

by DrMalakai on 14 June 2022

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sorceries (1)


Instants (1)


Sideboard (0 cards)

No sideboard found.

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Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 855 times.

Mana Curve

Mana Symbol Occurrence

00300

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Varragoth Nauseum

In this setup everyone dies.
Add Angel's grace so only your enemies go down.

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Posted 14 June 2022 at 18:29

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Incorrect. Read Glacial Chasm. And you can't add Angel's Grace because it's white.

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Posted 14 June 2022 at 19:42

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Didn't see the glacial chasm :)
I thought with 93 lands one could be a dual...

I like this deck.
Theres a gameplan that I can follow, despite having 99 cards :)

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Posted 14 June 2022 at 20:07

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Posted 14 June 2022 at 20:18

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Commander identity. Right...
But wouldn't that apply to glacial chasm ?
If a dual land is not within the color identity because it has white in it, shouldn't glacial be able to produce black then ?

Oh, yeah, and don't mind boonsatyr940, he's just mad because mods removed his post "ban wicked"

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Posted 14 June 2022 at 20:24

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Yeah, but Glacial doesn't have any color identity, it doesn't tap for mana, and has no colored mana symbols on the card, so it is completely colorless

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Posted 14 June 2022 at 22:13

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I mean, glacial chasm should belong to the colorless category (devoid). eldrazi for example need colorless mana.
Color identity is ofcourse a game mechanical structure, but it can always become more complex because humans like it that way.

What if I wanted to use a devoid commander? As an example one with red in its castingcost?

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Posted 14 June 2022 at 22:45

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Devoid Commanders (if there were any) would have a color identity of whatever colors appear in the top right corner, still, or any abilities they have.

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Posted 14 June 2022 at 23:08

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Cost and abilities.
Got it :)

I suspect that devoid somehow started out as continuation of semi-hybrid mana, like beseech the queen where you can pay each colored mana by paying 2 colorless mana instead. I guess we might one day see this in reverse with the eldrazi, so that you can pay RR to pay 1 colorless. (Let's use the # symbol as the wastes symbol)

So an eldrazi costing ### could be cast by using 6 colored mana.
I think devoid was intended to be like this, but that they thought the concept was too alien for the players and so they altered it.

Tomb of yawghmoth ?
(Just to get glacial chasm to produce mana as well)

Library of leng could also be usefull.

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Posted 14 June 2022 at 23:28

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So, the reason that you don't worry about Urborg, or things like Library is that this combo is basically run off of just tutoring and playing things in an order. You make sure you have your reliquary tower before you cast Ad Naus, then the next turn, you play your Glacial Chasm and cast the Sickening Dreams to win. You don't want to hit anything but lands and maybe your sicke ING Dreams off of Ad Naus to mitigate the loss of life.

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Posted 14 June 2022 at 23:43

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Simple is always better :)
But I'm oldschool and prepperish so I always try to imagine a situation where you don't get the combo on perfect conditions.

Let's say you encounter mill.
Wouldn't it be bad to lose against that because they took out the reliquary?

Redundancy redundancy...


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Posted 14 June 2022 at 23:57

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This deck is meant to 100% be glass Cannon. You lose to 1 counterspell. As long as your opponents are aware of what's going on, you will probably lose. But the best part of this is when they have no clue what's coming. You either win on turn 6, or you lose.

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Posted 15 June 2022 at 02:36

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Boseiju, who shelters all could wring you past the counterspell ;)
But I guess it's budget then.

Thanx for the answers.

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Posted 15 June 2022 at 05:06

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To be fair, I hadn't thought about Boseiju, it could be alright.

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Posted 15 June 2022 at 23:59

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There's always a card :)
Over the years I've learned that the easiest way to improve decks is to double check a number of classical moves.
Avoiding counterspells is sort of a classic, so just by having a small list you double check when you want to design around the major classics (counterspells, mass removal, discard, burn, infect etc) you get to skip a lot of card searches.

Second once you've found a hate card, always try to look up as many similar cards as possible, because there is always a card that because of small differences in design is the perfect card against the meta.

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Posted 16 June 2022 at 17:40

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do you implement this tactic in all of your decks?

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Posted 16 June 2022 at 18:37

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It's been a while since I've had an updated archive, but yes I frequently build up stuff like that.
It's why I always promote the same cards over and over again.

It's not that long ago that I had a small archive on cards taking out keycards in the modern meta.
So whenever an old card like for example reality Smasher starts showing up, I'd recommend shriekmaw to fight it, and
Phantasmal image is something I've fought with jorubai murklurker.

But some years ago I was close to end up on the street, so the archive got thrown away.
I'm building up a new one for the halfdeck project.

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Posted 16 June 2022 at 18:50

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In fact I'm building up an archive in general:
I use size a4 photo-pockets to store books that I've "compressed"
I read them while underlining anything relevant to me, then after reading it I write up a note paper based on what is underlined, then I refine it and have a private miniature book on the topic that I can go look at whenever I need the info. I'm rebuilding that too...

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Posted 16 June 2022 at 19:43

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