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Almost Infinite Goblin Combo. All you need is 3(+) mana dorks out, Jeskai Ascendancy, and Goblinslide, with any card draw agent in your hand. Since all of the cards in the deck cantrip, you just continue to cast spells, using mana from your "tap: Add mana" creatures to cast spells, and activate the ability of Goblinslide. Since you're casting spells, the ability on Jeskai ascendancy will also trigger, untapping your creatures and making the mana available again to use for more spells, which means a bunch of goblin tokens that continue to get bigger with each spell cast. Eventually, you should have a bunch of goblins with increasing P/T, all with haste, so you can just swing for the fences.Lightning Volley or Burning Anger can also be substituted as win cons, since you can tap the goblins to ping for non-combat damage that way.
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I like the idea of this deck but there are so many tap lands I feel you could get 1 or 2 turns behind easily. 12 out of 20 tap lands.
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Problem is the mana fixing. I mean, sure, 2 of my creatures tap for colors other than green, and I have Karamtera's Favor, but the problem there is that it's a bit unreliable. Though, I think you may be right, and I'll have to swap in some terramorphs and basics for the tapped lands.