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This deck has been viewed 662 times.
This deck is great. The only thing I might offer is The Flame of Keld. The second and third lore abilities help restock your hand and allows you to power-up any spells you might store for that turn. Because of the pace of this deck, the first ability is not very hindering. I don't know what you would switch it out with without removing a couple of your wizards. Also, I don't play standard so feel free to ignore these comments if they don't apply.
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You're good. The only thing I'd think of is instead of Experimental Frenzy main deck. I'm not sure which I'd prefer.
I would maybe suggest replacing one Lightning Strike/Dismissive Pyromancer, and one Experimental Frenzy for two The Flame of Keld