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*** UPDATE 1/2020 *** I have retired this deck. It started to get boring and linear and stopped being fun to play. I am going to use the resources to build out some other ideas.Just getting around to porting over my decks from TappedOut.A group-hug style deck that seeks to let everyone else have as much fun as possible with card draw & mana doubling (or tripling) before playing Laboratory Maniac and drawing oneself out.
*** Important Note - In my playgroup, if a player 'wins the game' through a means that does not eliminate other players, i.e. Lab Man, then that player leaves the game and the rest of the pod continues to play. If this is not the case for your particular group then this deck would need some revision to protect the engine and the combo.The easiest path to victory is the land a Consecrated Sphinx with several draw accelerators on the field. It's not difficult to have your opponents drawing 5+ cards each draw step and with Sphinx on the field you draw 10+ each of their turns. Flash in Lab Man during your upkeep and it's game over.Another route is to get Alhammarret's Archive out and use the accelerated draw to the same end. Use Obstinate Familiar to ensure that you don't draw yourself out before you are ready.As for an 'aggressive' win-con there is really only 1; ultimate Teferi, Hero of Dominaria and with the number of cards you are drawing you'll exile your opponents out in very short order. If you group doesn't support the kind of end-game that is noted in my 'Important Note,' then Banefire or Prosperity is a good way to end the game with Lab Man ensuring that you are victorious.
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NOTE: Set by owner when deck was made.