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Aggro Goblins
This deck has been viewed 760 times.
Wurmcoil engine? you should of won by the time you get to 6 mana Also what role do fetchlands play? you have no landfall cards MD and no need to reset your deck
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Wurmcoil and Koth are there for the late game if I don't win within the first 5 turns. I run the fetchlands to thin the land draws so I am always drawing quality goblins.
you do realise that this is an aggro build yeah? your gonna run out of steam turn 4/5 and a couple of koths or wurmcoils wont help that- they will just sit in your hand and do nothing
Yes I realized its an aggro build. Koth has won me some games when he has been cast cause he adds another threat onto the board that control decks have tough time dealing with outside of counters. How about you give me some advice on how to improve the deck instead of empty criticism?
I offered some of my bigger concerns about the deck in my 1st post, which you then got all whiny about when you didnt like what I had to say, so quite frankly why should i?
I don't believe I got all "whiny" when I gave my reasons for having the cards in my deck that you pointed out. This deck has changed considerably since "Besieged" and to be honest those cards have come out. My reasoning for those cards were at the time if I didn't win by turn 4/5 I still had a back up plan. So If I came off as "whiny", that's your interpretation of text. Let me ask you a question, what do think about "Bonehoard"?