Gruul Bloodrush

by drkfire4 on 26 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)


Artifacts (2)

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Deck Description

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Want to make this tournament-worthy! Just little ones, nothing too major. Any help would be appreciated!! :D
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A Gruul deck built around the Bloodrush ability. Sideboard includes ways to add draw power and to deal with artifacts, overuse of spells, hordes of 1/1's, life gain, and damage prevention.r. I love green and I'm liking the Gruul bloodrush mechanic, although apparently everyone else in the universe thinks Gruul sucks atm.

How to Play

1. Use Zur-Taa Druids and Seek the Horizons to get some mana ramp going.
2. Play decent-sized creatures and ramp them up with your bloodrush cards.
3. hit them hard with your several win strategies:
-swing with ramped creatures
-Savageborn Hydra or Rubblehulk
-Ramp up Feral Animist, pay 3 to double his attack, play Blood
-Skarrg Guildmage for trample and 4/4's for 3 mana! :D

Deck Tags

  • Gruul
  • Mana Ramp
  • Bloodrush
  • Standard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0022841

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gruul Bloodrush

Armed//dangerous - +1/+1 double strike for 2, kombos well with rampager, second part of the card is useful as well
Xenagos, God of Revels - best card of the new edition Born of Gods

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Posted 28 January 2014 at 11:19

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^Tell that to Revoke Existence.
The deck looks good. Might try charging badger. SB pithing needle.

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Posted 28 January 2014 at 16:01

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Tweaked it a tad to include some suggestions. Armed // Dangerous definitely made it in haha! and sideboarded pithing needle just in case :)

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Posted 31 January 2014 at 05:36

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