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Each card has a specific purpose, to target a powerful Vintage strategy. Most decks in vintage are either trying to draw tons of cards, cast tons of spells each turn, do broken graveyard shenanigans, or lock the opponent out with big nasty artifacts.This deck wants to take them all on. This deck will be weak in Game 1 to workshops and dredge, thus the plentiful hate for each matchup in the sideboard.It should be pre-boarded vs any fair deck, slowly squeezing them out of the game while beating down with creatures.There are 10 free accelerants to power out a meaningful turn 1 play in the majority of games. Thalia, Ethersworn Canonist, Arhcon of Emeria, Eidolon of the Great Revel, Colector Ouphe, and Spirit of the Labyrinth can be lights out for certain decks.That's about it, I may be tuning the deck some more as the metagame evolves.I hope you enjoy! :)
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I've always enjoyed similar strategies.If I were you, I'd get ingot chewer into the mainboard. You don't need to cast it if there is no reason to do it, but since both dredge and workshop is your weakness you should have it mainboard just to have it.If your opponent doesn't play moxen or stuff like that it will still be usefull.You shouldn't have a problem in playing it for it's full castingcost, gaining a 3/3 at the cost of one of your own artisfacts as well.Against dredge I believe bridge from below is still played ? Evoke the chewer and lose an artifact to crack the bridge.I guess if dredge still uses bridge, you could look through a list of all evoke creatures to find the one that would hurt yourself the least and dredge the most.Not being familiar with the format I gotta ask, is there no reanimate/show and tell style of decks ?
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