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Infinite Spells
Perfect Hand = Turn 3 win. But even with a bad hand the latest it should go off is Turn 5.Turn 1: Serum Visions / Sleight of Hand / Thoughtseize. I like Thoughtseize first to see if you are going to be able to combo off.Turn 2: Play Heartless Summoning and pass.Turn 3: Cast Myr Retriever for free via Heartless Summoning. As a state-based action it dies when it enters the battle field entering the graveyard. Cast a second Retriever that will die and get you back the first one. Repeat this process any number of times to increase your Storm / Gravestorm count. Cast either Bitter Ordeal to mill their entire library or Grapeshot for an infinite number of damage. Muddle the Mixture is perfect here. It searches for all combo pieces except Bitter Ordeal and at WORST it's a counter for versus control. Perplex is a decent counter and can also be transmuted for Bitter Ordeal. Beseech the Queen looks for anything you need. Wurmcoil is so that I don't have to scoop to Leyline of Sanctity, I'll still have a chance. The cantrips shouldn't need an explanation and neither should the sideboard if you are aware of what decks are prevalent in Modern. I hope you all enjoy just comment if you have any questions!
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First Tournament Games with this one:Round 1: 1-2-0 vs Tron (Good Sideboard)Round 2: 0-2-0 vs Black Devotion (Bad Draw)Round 3: ByeRound 4: 2-1-0 vs Jund (Turn 3 Win!)Did not rank obviously
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Nice deck! I like that with this combo there are lots of ways to win but one of yours was bitter ordeal which is one of my favorite cards ever! :)