Modern - Bug Rat Lock

by Drizzlebaby on 15 September 2017

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

The lock!

How to Play

The goal is to assemble a situation where you can repeatedly Chittering Rats your opponent out of the game.

Here are a few ways:

Crystal Shard + Aether Vial (on 3) + Chittering Rats = You bounce the Rat to hand, Vial it in on their draw step, preventing them from seeing a fresh card for the rest of the game.

Eternal Witness + Chittering Rats + Ghostly Flicker = Ghostly Flicker targeting the two creatures, using Eternal Witness to return the Flicker and Chittering Rats to force them to put a card on top. You can also do this with Mystic Snake or Ravenous Chupacabra to counter spells or kill creatures.

The rest of the deck is just damage control and knocking cards out of their hand.

You win by beating down with 2 power creatures or with The Rack.

I hope you all enjoy!

Deck at a Glance

Social Stats

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This deck has been viewed 1,156 times.

Mana Curve

Mana Symbol Occurrence

0728014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern - Bug Rat Lock

I gotta tell you, I love what is going on here. I've been theorizing with chittering rats for a while now trying to fit it into an existing dynamic or create a new one that can use it.

I see a couple things that might be worth considering in here. 1 copy of mana leak seems useless to me as the math on drawing it when it is potent is very poor. Illusionist's stratagem might be worth considering over ghostly flicker as you don't seem to have a big problem with mana here and it can give you some good card advantage so the 1 more mana to cast might be worth the draw. Jace, vryn's prodigy seems like a natural in here as you are already low on 2 drops and it helps you with unnecessary cards on the back end like multiple copies of aether vial, redundant lands, or discard outlets when opponent has no hand.

I'm not that big a fan of the twilight mire-esk lands as they can mess up your 1 drops on turn 1 so you might be eating a tempo or a mulligan. 1 more of the fast lands each would probably be better.

I'm also seeing a good chance to fit in some 1 drop tactical controls like sleight of hand, serum visions, etc. Right now you've got 6 1-drop dicards controls, 4 aether vials, for 10 consistent 1 drop accuracy cards. Add in some blue tactical and you are almost guaranteed to have a turn 1 boost that is basically never a dead drop anyway.

Just my thoughts. I love what you are going for here. Keep it up

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Posted 01 July 2018 at 07:47

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Thanks, I agree with most of what you have said. To be honest, I made this deck with random cards I had already. If I wanted to clean it up some I'd probably add Tarmogoyf in the 2 drop spot and maybe Serum Visions to smooth out the draws. The one Mana Leak is so that they have to fear it, even if it is just one, they won't know that :D

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Posted 04 July 2018 at 18:12

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