Drizzit

4 Decks, 45 Comments, 0 Reputation

@lordstrongpaw, about the seat i wasn't saying anything bad, just wanted to know if there was something i was missing, like it was part of a combo. When i see that card used i usually see cards like reduce casting cost by the number of artifacts you have or something like that. I totally know where you come from about just to put it in because you can or bored. I do that all the time too.

I see your point on Gate to the Aether. In multi player game you would be probably the last one to die because everyone wants the free casting. Even in single player you might live because they want to get there cool creature out. What about adding a Platinum Angel, maybe just one.

I know that putting cards in is the easy part and trying to keep the deck at 60 is the hard part. I know that you have counting on getting Paradox Haze and using that as your main card, but the chances of getting it about 6% and getting 2 is even lower and to get all 4 is even lower. That is why i said doubling season. I know it doesn't have the same effect, but it is similar to it. The 6% will go up to 13%. Again not the same card, but similar. Then again you have Gilder Bairn.

I like the curse of chains and Gilder combo. And your idea of if they have a nasty creature out you can use it on it instead.

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Posted 07 January 2010 at 07:35 as a comment on Charging my everything

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Oh now i see why you put the gate in. You put 2 cards down and your opponent 1, but it is still a risk. I would hate to have my opponent put down a 10/10 with trample because of this card.

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Posted 06 January 2010 at 14:00 as a comment on Charging my everything

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Is there a point of seat of the synod?

I see Gate to the Aether helping your opponent more then you.

i am a little confused on sunburst, like clearwater goblet. Sense you only have blue color mana it will only get 1 counter on it? If this is the case i would put some other color lands in there too so i can get a better effect.

I would add doubling season too. Having doubling season, paradox haze, coretapper, and Magistrate's Scepter means infinite turns.

good deck though

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Posted 06 January 2010 at 13:58 as a comment on Charging my everything

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other then that great deck

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Posted 06 January 2010 at 13:07 as a comment on Angelic End

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take out about face and put in Felidar Sovereign, high casting cost but it is a you win.

I would add some dual lands, like white\black and white\red

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Posted 06 January 2010 at 13:06 as a comment on Angelic End

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Shoot i re-read gilder brain and saw that it was an untap event. Any card that can combo with it?

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Posted 28 December 2009 at 16:45 as a comment on Spore Deck

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cool guys thanks for the input.

@Roughneck, do you have any problems with mana? This is why i put the birds in. Thanks for the correction on turn 5, i remembered to double the counters on the creature, but not double the when you change them to 1/1.

@knight-mair, i forgot about soul's might. I would probably put that in as a side board. The Gilder brain would be a great card for this deck. I didn't even know about this card thanks.

I'll take a better look at what everyone said and make a version 2 tomorrow. Thanks again

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Posted 28 December 2009 at 16:42 as a comment on Spore Deck

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wow good catch oldguy... thought fang was combat damage,now that you said that fang is great to have in here.

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Posted 28 December 2009 at 16:34 as a comment on No Creatures For You

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I would take out venom and venomous fangs. The only tough creature you have is the murkfiend liege. If you put venom or fangs on a 1/1 the opponent will probably just let the damage through. Lure would make that combo prettty good, but you are pumping up a 1/1 with 2 cards to kill all your opponents creatures. Taking those 2 cards out you have 8 more cards to put in, i would put 2 more liege in.

If you have 6 cards free you can then put 4 fogs in which will help protect you and your creatures and throw in 2 fog banks for some defence.

I like power sinks and use them too, but i would rather use a counter spell. The worse thing is you cannot use it if your opponent to pay for it. The least a power sink would cost is 2 mana which is the same cost for a counter spell.

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Posted 28 December 2009 at 13:23 as a comment on No Creatures For You

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Thanks dedwards i thought that i had sporesower in there. Utopia is great for this deck too. The only problem i see is the mana. Before i can get out the good guys, it will be a couple turns.

I am 4 cards over which isn't that bad but anyone think of something to take out?

Here are the cards that i think i need 4 of:
Utopia Mycon (mana issues)
Birds (mana issues)
Thallid Shell-Dweller (will be a good blocker)
Mycoloth (what this deck is based around)
Psychotrope thallid (get threw your deck quicker, might drop this to 3 though)
Tukatongue Thallid (for 1 green this will be a great card)
Doubling Season (get counters quicker)
Paradox Haze (get counters quicker, but thinking about taking out, only blue card)

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Posted 28 December 2009 at 12:44 as a comment on Spore Deck

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I don't think you need the artifacts that gain you life. you only have 1 of each so the chance of getting them is not good. It looks like a lot of your creatures are heavy hitters but they all have a high casting cost. If you get a bad hand you a dead. I would take some of the heavy hitters out and put some more smaller casting creatures or spells to protect you until you can get out the heavy hitter. A creature, burn, and land destro deck will destroy this deck.

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Posted 21 December 2009 at 14:00 as a comment on Mayael-Ancients

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cool deck. I would take out the black cards and replace them with white/blue cards. this way you can get rid of the 6 swamps.

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Posted 15 December 2009 at 08:54 as a comment on Counterfolk

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what is going to kill this deck is a fast creature deck. You really don't have too much defense. If you want to take only 3 creatures i say take out putrid leech and put in a good wall. You probably don't need overrun in this deck. You don't have too many creatures that it will benefit from. Hopefully by the time you cast Lord of Extinction you really will not need overrun. Maybe Giant Growth would be a little better, granted it is only 1 creature but the casting cost is a lot less. A little trick i use to do when i played green was to always have 1 card in my hand and 1 forest untapped at all times. This way people think that you have a giant growth in your hand and tend not to attack if they cannot deal with the extra +3/+3.

This is me, but i would put doom blade in my side deck. You never know when you face a solid black deck, then this card is useless.

Traumatize is a great card but high casting cost. If you are going standard then i would put this card in because it is an extra grind. I don't know too many grinding cards that are standard, but if you are focusing on lord then you need more grinding.

You probably want to add a search for creature spell in your deck spell so you have a better chance to get lord down.

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Posted 14 December 2009 at 11:42 as a comment on Mill Lord

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wow no black lotus? I don't think i can afford this deck. I do agree with chilly though with the land. Take a look at my sliver deck. If you are going to use Aluren you should put a recycle and Mana Severance in. Some dual lands and tri lands will probably be better then the Vivid.

@Chilly if you know where to get moxes for $100 let me know the cheapest that i saw them for was like $250 each :P

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Posted 11 December 2009 at 12:28 as a comment on Sliver Swarm

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agree with dknight. You have too much high casting creatures, i think you will be too open.

The first game is always fun, but the 2nd and 3rd are not because they know your combo and they have an idea how to counter it. Like instead of counter the creature spell they will wait for the mirror instead. When i play in a tournament in a 2 out of 3 match i always tried to kill my opponent without using my combo if i had to and 2nd time killed with my combo because they didn't know about it.

i know what you have saying about disenchanting the mirror and stuff. It comes down to luck and stuff. When i first started playing magic i was all about the royal assassin but being a 1/1 it can be killed easy, for example a lightning bolt. That is what great about magic there is always a way to counter everything. A $25 card can be killed with a $0.10 card. It just comes down to does your opponent have that card in hand? This is why i hate making decks i always find ways to kill the cards that i want to use.

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Posted 08 December 2009 at 12:31 as a comment on INFINITE TURNS!

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wow seras great cards. You could take out Attrition and Deathspore and go solid green. But i like the Deathspore ability, with all the saproling you have you can easily kill your opponents creatures. Having Doubling season out with Sporesower Thallid and Sporoloth Ancient you will be getting 4 1/1 saproling for each fungus in play. If you have those 3 cards out for a turn or 2 and put down Mycoloth, all you can do is pretty much laugh.

Lets just say you have those 3 out so you get 8 1/1 next turn, and you cast mycoloth. You devour your 8 tokens to put 32 +1/+1 counters on Mycolth. Next turn you get 76 1/1 saproling...lol what would be funny if you cast another Mycoloth and sack the 76 tokens that would be a 304 +1/+1 counters. holly shit...Wish it was standard deck :(

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Posted 08 December 2009 at 11:30 as a comment on Spore Assassin

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Holly shit! Too bad not standard :(

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Posted 08 December 2009 at 08:06 as a comment on Spore Assassin

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good deck. It has a lot of spells to get your islands back, but it has a hole i think. If you don't get statis in the first couple of turns it will not be a fun game for you. I like the Rescue idea to save Statis, should cast it the right before the end of the opponents turn so on your turn you can untap everything and put it out again.

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Posted 08 December 2009 at 07:45 as a comment on Stasis Lock

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cool idea. I would switch Birds for Llanowar Elves. This will help with the casting of your black spells.

Another idea is to get rid of some of the cards that search your library for lands for creatures that produce mana. Like Birds, Noble Hierarch, etc... But if i am thinking what you are thinking you are just using the get land cards to reduce your deck size. Maybe a howling mine or something like that would make this deck a little faster. If you get the right cards then mana will not be a problem, but it is going to be the numbers of cards to you can cast (meaning if you have no cards and can cast the spell that you draw and have half of your mana left it is kind of a waste).

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Posted 07 December 2009 at 13:20 as a comment on black green land destraction

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Yup 3 faceless is going to be hard. Discard decks will suck.

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Posted 07 December 2009 at 09:53 as a comment on Faceless Pandemonium

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