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finally something other than jund,vamps, or bant... Also feel free to comment me suggestions you have for this deck but remember its for Type2 and i plan on sticking mono coloured also if u have questions about certain cards and their usefulness feel free to leave a comment inquiring i will try to reply =]
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ok if you can hit your opponant turn 3 with the instigator and you have 2 siege-gang commanders in hand then you get out 8 goblins!!! it was really fun doing it versus a vamp deck on FNM last week
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put a voracious dragon or two in here
Dragon is to pricey and once you Devour, it creates card loss and no advantage cause all they have to do is one shot remove it and trade their 1 card for like 2-3
yea i dont plan on adding any voracious dragons cost to much for a potentially crap trade off and if i do want to sack goblins i might as well use siege-gang commanders second ability
Must put 3 lands when go in play target creature get +2+0 Other is ok
hahahaha busola i pity your feeble intellect the land "teetering peaks" is terrible because of the fact this deck is supposed to be fast not really really slow
Voracious Dragon might help. in side deck.. or maybe main.. it costs the same as Siege-Gang Commander.. and it´s devour effet is free and does the same as Siege-Gang Commander. 2 dmg pr goblin you sac and also it get a +1+1 counter on it for it.. so id do it.
d post srry. miss click on mouse.. lolz :D but +1 btw
sealer i see where in some instances voracious dragon would be good but siege gang commander is easier to get out because of warren instigator
hey hey don't insult busola maybe he's not american/english just like me and not everyone is good at magic it's lik emay people play piranha marsh XD everytime i see that happen i die over and over again X_X i lik ethe new ob decks they're fast and smooth, it's only stupid that 50% of the meta is filled ith those crappy jund decks i hate them : p
AEther the only reason i was mean to busola was because he -1'ed the deck because it didnt have any teetering peaks if he wouldnt have done that i would have explained it to him in a more nicely put manner
I would throw warchiefs in there. The 1 less and haste is nice, and they are only 3 to play.
sorry, I forgot you had the chieftans in there. +1. Please check out my goblin deck. Any advice would be cool.
I don't know how many time i have to say this lol but raging goblin is a terrible, terrible card
Why wouldn't you run Goblin Guides in a Goblin deck...? 1 drop 2 haste... Ya they might get a land oh no! if not then you get to see what's coming up on their turn... surprises are a magic player's worst enemy.
i was seriously considering putting in Guides but i decided against them because early game i dont want them to get any land and mid game i dont want their annoying landfall abilities going off for free
i like it it seems nice and fast so it can contend with jund i dont see how goblin artilary is any good though
meh. +1
the reason Goblin Artillary is good is because it works as either spot removal or if your opponent is at less life than you and all you need is alittle more dmg to finish him
Get rid of Raging Goblin and play Goblin Guide, if you look at my Sligh deck I had to find a replacement for Mogg Fantatic and I did in Goblin Guide really easily.
I agree. I use a mono-red goblin deck, and Goblin Guide does twice as much as Raging Goblin, with no sizeable drawback. Sure, they may draw a land, but if it's not a land, you get to see their top card. Besides, even if it is a land, they play it and don't have a one-drop, they need to clean up. Bottom line, Goblin Guide is a wide margin better than Raging Goblin.
i would take out the Valakut, the Molten Pinnacle, there good but they come in tapped which will slow down your massive goblin swarm
This looks pretty solid, but I would run 4 Goblin Chieftains in place of a Goblin Artillery or Raging Goblin. Also, I would scrap the Expedition Maps for a few Panic Spellbombs to help Warren Instigator's ability and card draw. Warren Instigator, Siege-Gang Commander and the Chieftains are the heart and soul of this deck, imagine a hand with all three. If you get a swing at your opponent's life with the Instigator and drop a Chieftain and a Siege-Gang, its practically game over.
Uh... srry to spoil the party but siege-gang is out of standard. But its a fantasitic deck.
Does nobody scan through previous posts? This deck was build at least by, if not before, Nov 18th 2009. Sorry to spoil the party, but this deck was definitely standard legal when it was built ;)
Quest for the Goblin Lord.
Way too many lands! Cut the valakuts and 2 mountains.
sorry if i seem dumb for asking but.. point of land grabs? its mono red and you dont have landfall. but yea, quest for the goblin lord would fit nicely in here, maybe replace those land grabs with this 1 drop quest creature pumper.
Agreed. Don't see the point in having land fetch in this deck. Also, Goblin Guide is much better than Raging Goblins.
empty the warrens is a pretty awesome card. Also look at Brightstone Ritual if you are using a goblin deck. I also would use some Mudbutton Torchrunner and Raid Bombardment. Can you check out my standard tournament deck, I need advice on it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=185319
@unifiedr The Land grabs are in a mono coloured deck for thinning the deck out and making it so you're more likely to draw the card you need. I thought of making a goblin deck, but then couldn't be bothered, so instead, I made a defender deck. Any help would be appreciate with it =] http://www.mtgvault.com/ViewDeck.aspx?DeckID=182145
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i know no one wants to see it if other are posting their decklinks in yours but I neeed some advice and noooooone looks on my deck *cry* =( http://www.mtgvault.com/ViewDeck.aspx?DeckID=185402
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Have you thought about Goblin Wardrivers?