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The whole deck is pretty simple. It uses Shifting Shadow as an engine to pull out fatties from the deck each turn since they will all be indestructible the clause that says "Destroy enchanted creature" will not work but the rest of the ability will resolve, letting us cascade into the next creature. It should be noted that not EVERY creature is indestructible and the ones that aren't are there to either find Shifting Shadow or get it back from the yard if someone deals with it. The backup plan if they exile Shifting Shadow or otherwise deal with it is to play huge indestructible threats with a ton of board sweepers that feel decidedly one-sided. otherwise, the rest of the deck is spot removal for problem permanents, artifact ramp, and card draw/selection/tutoring. The deck is versatile and flexible in its game plan and even totally do-able on a budget as not many of the core pieces are terribly expensive (this list is optimized without price in mind).
Keep hands with Shifting Shadow or ways to find it.If you can't find Shadow then just ramp out Zurgo and bash face.Use removal to stay alive or politically, whichever is best.
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NOTE: Set by owner when deck was made.