RW - Damage Over Time

by Drazn on 29 June 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Format: Modern

Steady damage and heavy control.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,504 times.

Mana Curve

Mana Symbol Occurrence

1400340

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RW - Damage Over Time

I don't really know what is valid in a Modern format, but here's my feedback.

I like this deck, except for Thundersong Trumpeter (feels a little displaced, out of the engine) and Terashi's Grasp. Don't bother gaining life - go for Smash to Smithereens or Shattering Spree instead of the latter and you could dump 2 of these Trumpeters to use something else. Anything that deals steady damage, like Sulfuric Vortex (which I think is not in the Modern format, am I right?), could work. Honden of Infinite Rage, Pyrohemia, I don't know.

And perhaps you may want Arcane Teachings instead of Power of Fire? This one would be useful on every creature of yours.

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Posted 29 June 2012 at 13:53

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Thanks for your comment.

Thundersong is here because its a cheap form of powerful control, and as you see power of fire allows it to deal damage as well. While stun sniper is even more powerful, the need to save mana to make it's power useful slows the deck down, and as with all red decks speed is of the essence.

Terashi's grasp is here for a similar reason: red destroy cards only destroy artifacts. While artifacts can be a pain as well, enchants can also be used to disrupt the deck (leyline of Sancitiy for example would disable the enitre deck). While i would rather use Orim's Thunder for that 'smash' as you say, there is no destroy target artifact or enchant that also deals damage that is modern legal and/or red/white (atleast, it doing a good job of hiding from me...).

Sulfuric vortex is indeed not modern (unfortuantly, as i would probably be building the deck around that instead), honden is interesting, but the legendary tag is problem and would require reworking a large part of the deck to find enough shrines to make it worth it, while pyrohemia will toast my own potential burn unless i also rework around it (with stuff like mark of asylum) and generally would make the deck less stable.

What you say about arcane teaching's however is true and i will be swapping that in, thanks.

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Posted 30 June 2012 at 07:23

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After some more thought, reworked the deck slightly and developed another version using a further splash of blue. Please view and comment on the changes and my other attempt and see what you think is better:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=355666

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Posted 30 June 2012 at 08:09

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