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Version 3http://www.mtgvault.com/drakeraenes/decks/wurm-rush-v3/Ramp fast to get your wurms onto the field and wreak havoc. A good opening hand can get you around 5 land out on turn one and refill your hand and be ready to rumble on turn 2. If you wish to make it legacy legal, swap Fastbond with Exploration. It's slower but gets the job done
Get land as fast as possible using the many sorcery land fetch spells to both get you lands and to fill your graveyard for Hunting Grounds. Once you get to that point, you pretty much paint a bullseye on your forehead, so be ready to swing hard. Worst case scenario, Hunting Grounds will get stopped, but because you used a bunch of spells to fill your graveyard, you should have more than enough land too hard cast almost every spell in the deck. Either way, you become a threat quickly, so be ready to fight back!
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Elderscale Wurm i also like your wurm deck a lot man it is so unique very interesting i like Elderscale Wurm so much that i may even add it to my polymorph deck would be pretty mean playing agasint a red deck dropping this card alone from the mass polymorph would seal the deal i have a lot of these cards also it looks like a very fun deck ha ha i appreciated you coming to my page and hearing your feedback have a great day bro +1 for sure
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