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My most recent update to my wurms. Enjoy!
Turns 1-3 try and ramp into as much mana as possible. A good opening will net you upwards of 4 or 5 mana by turn 2. Try to burn through as many land fetch spells as possible while simultaneously trying to get out Hunting Grounds so you can activate its Threshold ability. After you accomplish that, you can either start dropping your wurms when your opponent casts spells or hard cast them.3 things to keep in mind:#1: Try not to waste the extra land play from an Explore. If you don't have an extra mana in your hand, but you do have another land fetch spell, go with the land fetch spell.#2: If you draw Fastbond, PLAY IT! An opening hand with it and a few mana and fetch spells will net you a good turn 1 field presence.#3: If you find yourself short on cards to meet the Threshold of 7, use Sterling Grove to look for another Sterling Grove. Repeat until you can't use them anymore.
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Oh, this deck is something pretty tactical. And I like it very much.All cards that I can suggest are Gitaxian Probe and Street Wraith.They both let you draw cards while powering up your Threshold.The lifeloss shouldn't be problem, since you have Elderscale Wurms and Wurmcoil Engines.
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