Turn Zero Win?!

by drakeraenes on 20 February 2014

Main Deck (60 cards)

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How to Play

All of these steps will take place before your opponent's first upkeep step.
Step 1: Play Gemstone Caverns or an Island.
Step 2: Exile Simian Spirit Guide & Elvish Spirit Guide.
Step 3: Tap the Gemstone Caverns (or Island) for blue.
Step 4: Use Flash to play Protean Hulk (Use Summoner's Pact if you don't have a Hulk in hand).
Step 5: Let the Hulk die so his ability will trigger.
Step 6: Play the following creatures in the order listed: 4 Disciple of the Vault, 4 Shifting Wall, & 4 Phyrexian Marauder. The 4 Walls & Marauders will die because X will count as 0, thus triggering the 4 Disciples. This will result in a total of 32 damage.

Deck Tags

  • Illegal
  • Combo

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,047 times.

Mana Curve

Mana Symbol Occurrence

01612412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn Zero Win?!

A creature with a power of zero isn't considered to be on the battlefield. so disciple won't trigger. I have been using those disciples since they were first printed to kill opponents and I have taken them to tournaments. I was told by judges that and X casting cost with 0 paid into is never put into play.

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Posted 21 February 2014 at 12:36

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see ive read the rules over on this and im not seeing that anywhere. the only thing i found on X was just the common knowledge fact that X is whatever amount you pay into it. it doesnt say on the card that i CANT pay X, and the rules also dont say that anything with 0 toughness doesnt enter play. it will enter play despite having 0 toughness, die immedieately, and thus trigger disciple's ability.

704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard. Regeneration can't replace this event.

this is straight from the comprehensive rules, word for word. now correct me if im wrong, but a creature has to be in play for the 0 toughness rule to kick in. since it IS in play when the ruling deems it "dead", it does leave play and get put into the graveyard, thus triggering Disciple.

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Posted 21 February 2014 at 17:23

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Like I said the rulings i got were from years before, and back then when disciple was a new card (mirrodin?) a zero toughness never entered play long enough to be considered 'in play'. We used to try what you are doing and it didn't work then. The game has changed so much since then. Hell I didn't even know mana burn was phased out. Back then, no. Today, no clue.

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Posted 21 February 2014 at 21:35

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think of it this way. You never finished paying for the spell. X must be paid to play this spell for it to have an effect. if you pay zero on X it is not resolved and it is discarded.

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Posted 21 February 2014 at 21:37

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but i am paying for it. you pay however much mana you choose, and in this case it is zero. until the spell resolves, the toughness value wont be 0, it will be 0+X. once the spell resolves and the creature enters the battlefield, the toughness is then resolved as 0 and thus the creature dies. if paying nothing didnt work, then certain cards with X in them wouldnt have things like "X cant be 0" printed on them.

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Posted 21 February 2014 at 21:42

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Aeon Chronicler and Aladdin's Lamp are great examples of that

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Posted 21 February 2014 at 21:44

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I'm just going on rulings from years ago.

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Posted 22 February 2014 at 12:47

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This should work, this is similar to how if you genesis wave into X creatures they just die regardless of the mana you paid for genesis wave, because they are being "cast" for zero and therefore die immediately. Also are you taking into account the stack or do the disciples see the X creatures leave play if they all enter at the same time?

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Posted 10 October 2014 at 14:42

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in terms of the stack, they are all entering at the same time from protean's effect, so there isn't really a stack. once the effect resolves completely, then all the X creatures will resolve as 0/0, thus triggering the disciples

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Posted 11 October 2014 at 02:06

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this deck requires an incredibly good opening hand

how do you kill protean hulk?

drakeraenes is right, it's not in the rules

this deck does have a lot of problems though.

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Posted 25 June 2014 at 00:41

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im aware that its a one in a million chance. its more to display that insane stuff like this is actually possible. as for killing Protean Hulk, he dies because you cant pay his mana cost after dropping him with Flash

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Posted 25 June 2014 at 20:10

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So no one likes this?
I know it's not a competitive deck, but th point is the insane combos
Very good thinking on that one too drakeraenes

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Posted 10 October 2014 at 12:49

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i cant really take credit for the deck design. i found it while trolling the web for magic deck ideas

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Posted 11 October 2014 at 02:06

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Oh...
Better to be honest than to take the credit
Still, I admire the combos that you make

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Posted 11 October 2014 at 03:46

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I have a few that ive come up with myself, most notably the gilder bairn combo that captivated everyone on here for almost 2 straight months. Thats my baby. I have a few others that arent as amazing but are fun anyways, like my rod of spanking deck. That one is just a riot to play at the card shop i frequent. No one ever wants to say the line rofl

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Posted 11 October 2014 at 04:34

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Haha, I too was captivated by the gilder bairn combo
Rod of spanking...Will look it up!

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Posted 11 October 2014 at 12:56

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Posted 20 November 2014 at 11:21

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Did you seriously suggest taking a deck and make it something completely different? The deck is designed like this on purpose, because that's how it works. Maybe if you weren't such a narrow minded asshat you would be busy making the deck you just suggested I make instead of telling me to change a decks entire build because you don't like a few cards

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Posted 20 November 2014 at 19:33

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Posted 20 November 2014 at 19:40

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It looks good, but I'm still not a fan of you trolling the way you are.

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Posted 20 November 2014 at 19:43

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You end up drawing too many of the pieces used to kill your opponent if you play Disciple/Phyrexian Marauder/Shifting Wall.
The Sliver Package is better in that regard.
Ponder/Brainstorm/Gitaxian Probe help you dig faster if need be.
Serum Powder assures you'll always be able to kill quickly by taking up to 4 free 7 card mulligans.

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Posted 20 November 2014 at 19:44

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Posted 20 November 2014 at 19:46

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This deck CAN win, but it's not something I would actually play, or even build for that matter. It's just a fun idea that I found and decided to share. Yes it works very, very rarely, but I don't really care because I'm not going to play it anyways

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Posted 20 November 2014 at 19:47

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Posted 20 November 2014 at 19:53

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Yes but in casual games only. A deck like this is something I would take to a tournament if it were legal

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Posted 20 November 2014 at 19:55

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