Turn 1 Squirrel Banefire Win

by drakeraenes on 07 October 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Summon the mightiest of calamaties with the power of squirrely wrath!!!

How to Play

You need eathcraft and squirrel nest out with at least 1 mountain in play. Once you have them out, tap a squirrel to untap your mountain, repeat as many times as you have squirrels, cast banefire or comet storm and you win!!

Vitalize for same turn wins if you drops squirrel nest on a land and have a creature to tap for earthcraft.

Fastbond with a good opening hand can net you a turn 1 win, and who wouldnt love to see a massive ball of fire summoned by squirrels on turn 1?

Deck Tags

  • Infinite Combo
  • Squirrel
  • Burn
  • Fun

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 4,073 times.

Mana Curve

Mana Symbol Occurrence

4081627

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 1 Squirrel Banefire Win

Awesome! I can't believe that: OTK in magic!!!!!
For your question, it depends who it is aimed at :)

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Posted 10 October 2014 at 01:46

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oh this is nothing. its possible to win before your opponent even plays a land on turn ZERO. i even have the deck built for proof of concept on here. the "how to" explains it all

http://www.mtgvault.com/drakeraenes/decks/turn-zero-win/

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Posted 10 October 2014 at 04:14

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Holy Crap, Batman, this is broken! :)

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Posted 11 October 2014 at 05:21

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Indeed it is robin. Indeed it is

1
Posted 11 October 2014 at 09:51

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you know what's fun? sanguine bond/exquisite blood. everybody dies!

p.s. please check out my deck
www.mtgvault.com/Planeswalker999/decks/awesome-multiplayer

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Posted 19 November 2014 at 20:34

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That combo is old hat though, and unless you have 4 dark rituals handy or nykthos with enough devotion, it's just too slow

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Posted 19 November 2014 at 22:06

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i know it's old hat. doesn't mean i don't still enjoy the looks on my dozen opponent's faces when i instantly kill them all :)

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Posted 20 November 2014 at 20:19

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Thats not a turn 1 win but turn but atleast a turn 4 or 5 since you first need 3 man to cast Squirrel Nest. then make a lot of squirrels with becomes tapped in the progress wait a turn then use them for mana.

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Posted 12 January 2015 at 17:39

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Elvish spirit guide? Fastbond? Did you even look at what's in the deck? I did my math, turn 1 is possible

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Posted 12 January 2015 at 21:18

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Turn 1 is not possible with this deck. At best, it can do turn 3.

Card 1: Forest
Card 2: Fastbond
Card 3: Any land (via Fastbond, lose 2 life - 18)
Card 4: Any land (via Fastbond, lose 2 life - 16)
Card 5: Any land (via Fastbond, lose 2 life - 14)
Card 6: Squirrel Nest (Can't use without untapped land) / Earthcraft (Can't use without creatures)
-- next turn --
(Should have remaining Squirrel Nest/Earthcraft card in hand, or draw it)
Card 7: Squirrel Nest / Earthcraft (Whichever has not been played already. You can now use the combo)
Make squirrels and untap lands to keep making more, infinitely
-- next turn --
(Should have Banefire in hand by now, or draw it)
(Must have played a mountain by now)
Card 8: Banefire

For first turn, you'd need 9 cards (6 lands) to even be able to get Squirrel Nest/Earthcraft on the board, due to all the tapped lands not being useful until you can get both parts of the combo out. You'd also need one extra untapped land to be able to activate the combo. In addition, the Squirrel Nest/Earthcraft combo requires tapping the lands for squirrels, which prevents them from being used for floating mana, and the squirrels are already tapped to keep the squirrel generation combo going and thus can't be used to untap extra times for more mana. With a turn rollover, you can reuse the lands and get it off on turn 3, but that would require 8 exact cards between your hand and the top two cards of the deck.

Other notes:
- Vitalize would allow you to get the infinite mana combo off on turn 2, but there would not have been enough cards drawn at that point to have the Squirrel Nest/Earthcraft combo out and have a Banefire in-hand.
- If you do Earthcraft on turn 1, you can shift one of the land drops to turn 2. It allows some room to draw the needed fourth land on the second turn, if you don't have it already.
- Elvish Spirit Guide can't really be used to replace any of those land drops, as the lands need to be reusable to be useful to the combo. It also still takes up a card, so just drawing another land would be strictly better, with Fastbond on the board.

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Posted 23 August 2015 at 21:36

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Ok normally I'm not wrong on my math but I must've been sleep deprived when I did this because damn. My apologies to the first guy for being a douche. I have no idea what I was thinking when I said turn one...

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Posted 24 August 2015 at 02:45

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