Howl of the Werewolf v2

by drakeraenes on 26 August 2017

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Original deck:
http://www.mtgvault.com/drakeraenes/decks/howl-of-the-werewolf/

An updated version of my old werewolf deck.

How to Play

Duskwatch Recruiter and Descendant's Path. Both make this deck crazy good. There's a lot of attack power flying around in this deck, so hit hard when you can.

Deck Tags

  • Werewolf
  • Red
  • Green
  • Modern
  • Casual
  • Owned

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,897 times.

Mana Curve

Mana Symbol Occurrence

0002030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Howl of the Werewolf v2

descendants path was a great choice (maybe its even better than Collected Company) i would raise the number of copies of some cards like the mayor, huntmaster and the outlaw to make it more consistent and you should consider lightning bolt as your main removal spell, aside from that its a pretty good build

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Posted 26 August 2017 at 08:14

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This deck is constructed. It's things I actually have on hand vs build and buy

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Posted 26 August 2017 at 23:53

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That aside, I wanted to make it a bit more varied in what it can do. The overall mana cost is low, and a flipped Recruiter just makes it lower still. I thought about CoCo, but I don't have any and its still so expensive just to get a set, plus it's a one off vs Path which keeps on giving. I like Bolt, but it won't kill everything. Hunt will, especially with how much power boosting this deck has. Move to combat with a Xenagos in play and then casting Hunt before blockers are declared is just fun.

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Posted 26 August 2017 at 23:59

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I've never been a fan of Huntmaster of the Fells and Immerwolf being in the same deck. Huntmaster wants to flip a lot, and Immerwolf stops him from doing so.

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Posted 27 August 2017 at 07:24

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The same is true for Ulrich honestly, but I'm not going for the constant flipping strategy. This deck wants to flip out and turn my opponent on their head as fast as it can and with as much damage as possible. That's also why I have things like Geier Reach Bandit in here to facilitate flipping as soon as I cast my creatures later on. That plus a few flipped Recruiters will make late game turns cheap and then I'm less worried about my own spell casting causing my dudes to go back to being human.

Plus hilariously enough, even though Immerwolf keeps them from changing, I can actually get multiple triggers with my transformed Bandits. If Bandit turns out to be a must have creature, I'll look into getting more.

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Posted 27 August 2017 at 09:52

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Hey nice to meet ya dude. Just found out about you from the deck builder challenge lol.

Gotta say you have some seriously badass decks. Let me know if you are on tapped out at all I would like to hit you up with some stuff at some point.

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Posted 01 September 2017 at 06:02

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I am, but I don't use it that often. Same username as on here if I remember correctly

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Posted 01 September 2017 at 06:24

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Okay badass. I will hit you up over there. Heads up your deck's around that gilder barn combo inspired me, I am going to try and produce something pretty nasty with it. Already building it.
Very very very nice combo.
Speaking of which, you should look into umbral mantle. Oh so many unfair possibilities with that card I have used it more than once in tribal elf decks to mess up some games.

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Posted 01 September 2017 at 06:45

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