Dire Stars

by drakeraenes on 02 January 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Drop your enchantments and stall your way to victory!

How to Play

General idea is to keep your opponent at bay with the many Constellation effects triggering. The most impressive way to do this is to get as many enchantments into play and into your graveyard and use Paraselene followed by Replenish. With the right creatures getting hit by this, you can effectively clear out any creatures and possibly kill your opponent. Another crazy thing you can do is to chain 3 Oblivion Rings off of each other and create several infinite combos. These are:

Infinite lifegain: Underworld Coinsmith
Infinite life loss: Grim Guardian
Infinite -1/-1 opponent(s) creatures: Doomwake Giant

You could also splash green and do the same combo with Eidolon of Blossoms or Oakheart Dryads, stopping it as necessary when you get the things you need, but its rather risky to try doing that in the case of Eidolon. You can also splash red For Forgeborn Oreads, but Grim Guardian is cheaper and harder to stop, or even blue for Thassa's Devourer and do infinite mill, but that's when things get clunky so you're better off sticking with these few combos instead.

Deck Tags

  • Enchantment
  • Infinite Combo
  • Casual
  • DHA

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,467 times.

Mana Curve

Mana Symbol Occurrence

2702000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dire Stars

* Hm, I am a but surprised by the color selection. For splashes other cards came into my mind and the best would probably be green: Rancor, Survival of the Fittest and Sterling Grove, each of them sick with constellation. If you go with Rancor, Faith Healer might be an option. Although, adding Survival is oftentimes quickly leading to restructuring the entire deck until it is a Survival deck, so be careful. And Rancor doesn't go well with your Arcane Labs.
Green would also allow to play with Abundant Growth type of cards.

* I don't think Fate Unraveler belongs in this. The deck doesn't have any global card draw and if your opponent draws lots of cards by himself, he won't be happy with them anyway due to the Arcane Lab critters, so why bother?

* My guess is, if you owned any Serra's Sanctum, they would be in, right?

* You are a tad bit light on mana - 20 sources is hardly enough to support a deck that can't win early.

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Posted 27 January 2016 at 07:17

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I've actually used a deck similar to this that was combined with cards from Conspiracy that did fairly well, but only in multiplayer games. I picked these cards primarily because I've seen how well they work in games firsthand. That being said though, I was greatly considering switching this to be an Abzan build initially, but the land base gets tight running three colors sometimes. Rancor doesn't fit my theme here but I've always wanted to use it in something. Survival looks fantastic, but the price on it is painful. I actually abuse Sterling Grove in another deck of mine so I'm well aware of how broken it would be in a deck like this. And the Abundant Growth style setup sounds nice, but then that takes away from the main deck idea a little.

* Fate Unraveler may not seem useful but adding in the threat of Grim Guardian makes things get tight very quickly, And it serves as a kind of countdown clock if they get in a pinch. I've had it happen before and it works well. A single Guardian, Unravler, and Coinsmith gets ridiculous very quickly if left alone, which they often are.

* Nope I don't own Serra's Sanctum. Don't feel like adding an extra $100 to the deck either because i would probably only add 2. I'm not willing to pay that for a casual deck like this.

* Haven't done any testing so I don't have the base mana figured out yet. It's just at 20 for now while I work out the finer details later on.

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Posted 27 January 2016 at 08:13

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100 dollars? Wow, times have changed. Last times I checked (and I mean that literally) it was about 20 :)

Fate Unraveler still just does one damage per turn. Sure, they add up if the opponent does nothing - then again, everything will beat a goldfish eventually. By that logic Prodigal Sorcerer is a good card if you just have enough of them in play. Grin Guardian and Coinsmith are different because they trigger with the rest of your deck (especially when you replenish but Unraveler won't.
I know it's still annoying, everybody playing since 1994 like me had his fair share of respect for Underworld Dreams, however, those 20+ years of experience tell me it isn't worth the trouble if you don't enforce extra draws.
He is a 3/4 beatstick, however. Still, I think you'd be better off running something else in that slot that fits your theme. Like Ajani's Chosen, Sigil of the empty Throne or Daxos the Returned. The last one is especially nasty since the tokens he creates are enchantments, too!

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Posted 27 January 2016 at 09:03

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I was actually considering all of those options. I like Daxos the most since constellation triggers when it enters vs being cast like with sigil. It would probably be the better option here. I'll toss a few in I guess

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Posted 27 January 2016 at 23:40

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