The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
An army myr building with power ups and tokens Edit: I playtested the inital deck and made quite some changes to improve it. Overall quite happy with it being able to overpower or overwhelm enemy :). I still need more feedback to further improve this deck.
This deck has been viewed 1,198 times.
I'm wondering if i should put dispense justice and master's call inside =/.
Permalink
I like the touch of blue that you have in there! I'm trying to build a similar deck. Still not complete but oh well. But a couple dispense justice would be good I think too. You pull it out with metal craft and your oppenent would be thinking...ah crap lol
I have an infinite myr deck where I use masters call x4, I also use venser and battlesphere infinite combo. I don't use counter spells. I use dispense justice to deal with the fliers. I played a game recently against 2 other players and had 20 plus 1/1 myrs all pumped up with tempered steel that I attacked and with venser they were unblockable.
Wow, havn't considered Venser yet. Seems REALLY good for this deck right now. Thanks for the info ! I might consider getting him just to improve the deck :)
I'm considering of adding steel sabotage or glint hawk to bounce back tumble magnet/ myr battlesphere. Tumble magnet for obvious reasons and Battlesphere to add more myrs to the battlefield, allowing me to deal direct dmg with it's ability.