i'm kinda building the same deck, but i'm working control and destruction in there too. drop the vedalkens, the mana cost is too much, they appear too late for their effects to matter. maybe blue and/or white control would help. add some grixis grimblades, a esper stormblade, maybe a sewn-eye drake. too many spells, following the theme is good,but you need control. niveous wisps (from shadowmoor) is a fun white spell, (one white mana too) that taps a creature and you get to draw a card. unsummons would help too. get some quick creatures with stalling abilities, tidehollow strixes, zombie outlanders, and the blades i mentioned. wall of denial can drop to 2 and the lobotomist breaks the theme you're going for. drop the special lands you have, get some borderposts and rupture spires. for real control you could add sen triplets, your opponent can do nothing on your turn.
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