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T2 Green mana ramp to artifact hitters. Consistant turn 4 Coil or Hellkite. Canopy gives coil and Hellkite protection and allows coil avoidance against removal. Vats to reuse fallen hitters or their dead blockers. Anti weenie swarm wall / mana ramp setup. Sideboarded against control. Comments encouraged.
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After alot of fnm playtesting this deck holds up decently. Valakut if fast enough can be a problem but it's very close even then. The biggest bane so far is gatekeepers of malakir. Not much can be done except the Preserver and he just asks for a doomblade or grasp of darkness. Goblim swarm has been somewhat dominant in my local tourney due to its speed but this provides enough cheap early blockers to keep the goblins at bay and then swinging back with a big ol artifact creature. Tapping a hellkite for 1 or 2 against goblins is pretty effective as wel.Vats do nicely at keeping my Wurmcoils around to keep the party going while i pull up more artifact punch. I have considered Genesis waves due to the ridiculous mana i seem to be putting out in the midgame but have not playtested them yet. Comments and any likes would be appreciated. Thanks.
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