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Decided I liked these three colors together so I made a big creature deck. It's kinda like Makihito Mihara's Gruul deck in the Theros Pro Tour. Tried to have as few noncreature spells as possible. Suggestions would be great help.
Essentially just use the ramps to build quickly. Use Courser for more mana then play Kiora or Polukranos. After that just play your big creatures and keep attacking. Use Xenagod to pump them even more and swing for lethal. A cool late game combo is to use Domri and Garruk to look for creature, then Nykthos or Xenawalker to get stupid amounts of mana and play multiple creatures.
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What I really need help with is whether I should splash a little more red, or pull back on the amount of red I have. I also need to know if there are better substitutes for the cards I have in the deck now. I would really appreciate opinions because I know everyone on here is really smart.
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I made a very similar deck, http://www.mtgvault.com/traslin/decks/hydra-raid/. Thassa was not very helpful in my play-testing of the deck, so I'd probably pass on her. I'd probably side-board the hammers, and Simic Charm is not that great in my experience since you are going to tap out a lot to take advantage of ramp.A few cards to consider: - Turn // Burn is very strong. Kills Desecration Demon, Gods with devotion, Polukronas, etc.- I'd mainboard Mizzium and sideboard Cyclonic. Mizzium outright kills most threats and board wipes 1 turn earlier than Cyclonic.- Domri is pricey, but there are still enough creatures in this deck for him to be worth it.- If you want to run counterspells, I'd run Dissolve or Negate over Syncopate.
Thanks so much for the input. No one seems to want to look at this deck when this si the one I want most help with. So I'll pull Thassa out for another courser of Kruphix, and I'll put Mizzium Mortars in, too. I'll find a Domri, and the reason I run syncopate is because it's lets me either force them to tap out if they want their card out, or I can stop them from playing things on their turn and just get my mana back on my turn. Simic charm is one I want to keep because it gives all my stuff hexproof because it's all permanents. It's saved my ass many a time. But thanks so much for the suggestions!
Also, what should I replace with Domri?
I would put Domri in over the Hammers. The hammers really go against all the mana ramp in the deck because sacrificing lands may prevent you from casting some of your big creatures like the Kalonian and Stormbreath earlier. It is okay against control because if you can get it out you have a way to create creatures with all your extra land, so you could leave the Hammers in the sideboard if you want.
The main reason I run the hammer is for the haste, because it helps my Kalonian Hydra swing immediately. But I'll get a Domri tonight at FNM and put him in here for Ral and I'll pull out a Hammer too, though I'd like to keep one for the immediate haste. 2 Domri's, right?
You could run 3 or possibly even 4 domri, but since you deck isn't quite as creature heavy as most monsters decks, 2 is probably fine.
Yeah I couldn't possibly fit more than 2
i say put domri in over ral zarek he is a lack luster planeswalker. also i know most people say the bow is shit but with kioras follow you can untap it and do its ablities twice. just something to look into. the deck is cool. there was an intense RUG deck at scg los angeles very combo oriented you might want to check it out. http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=65216
Interesting deck, though it's not quite my playstyle. I like the Bow idea, I might replace the hammer with it just for the ability to move stuff from my graveyard back to my deck.
I'm having real trouble deciding what to take out for a Bow. What should i replace with a Bow?
Syncopate doesn't really fit the deck because you should be spending most of your mana to drop monsters. Bow provides devotion for Xenagod too.Instead of bows though, you might also consider putting in another Polukronas and Kalonian. Monsters decks need monsters to be effective, and you only have 6 right now.For counterspells, I'd suggest running cheap counters like gainsay, negate, and dispel in your sideboard so you can add them to protect your monsters when playing control decks.
This is a nice deck. I've got a similar G/R deck (which i'd love some help on as I've only just put it together: http://www.mtgvault.com/ashelious/decks/dragon-hydras/)I'd seriously consider chariot of victory and heroes bane.
Instead of Heroes' Bane I thought about Kalonian Hydra cause it's the same thing but the Kalonian doubles all counters so I'm trying to find a place for that one. Chariot of Victory does seem like a good fit, but I'm not sure what to replace it with. Plus Domri's ultimate does the same thing but with a everything and then some.
I havn't played this kind of deck, but I'm not quite sold on the mana base. 18/24 come into play tapped. if you don't draw into Prophet of Kruphix almost immediately, your playing a land behind. You could use Kiora's Follower, but then your a creature behind that could have attacked or blocked.
That's a good point. I was wondering about the mana base myself. I think I'll change the shocks to basics, and try and level it out to around 50/50
Ok I changed it. 13 come in untapped, 11 come in tapped.
I threw out all the shocks since they'll be rotated out in a few months anyways.
Sorry for the multiple replies, but Sylvan Caryatid also helps fix mana.
looks good. Im interested in trying a deck with kruphix and his prophetto just store mass mana during opponents turn then drop huge creatures during my own.
Yeah I think that would be a great combo for a Bant deck. If you make one let me know cause I'd love to see it.
Great one, I must admit.Though I not good at making high-budget standard decks, so I do not know what to add.
Well what I'm looking for in this deck is a little more synergy, cause as of now it's about the planeswalkers doing what i need while my creatures just keep hitting for damage. I'm mostly looking for a few spells or creatures that would help tie the deck together.
Maybe fixing the lands would help. I would focus on lands that can come into play untapped, like rootborn crag, hinterland harbor, and sulfur falls, and add more basic lands to make them work, if you add them. Anyways, I would take the scry lands out. But the shock lands are good in here
But this deck is trying to be standard, no?
Yes it is, and the scry lands provide necessary card draw. They help me fix lands or put them on the bottom if I don't need them. The Caryatids and Kiora's Followers provide a huge amount of help, too. If I hit all my land drops I can play Polukranos turn 3 and Broodmaster turn 4. Things like that.
Sideboard the one simic charm,-1 Polukranos-1 Kiora+3 Ghor Clan Rampager.Because what is a monster deck without Ghor Clan?Maybe sideboard 1 Mortars over hammer and add 1 more Xenagod?
That's a really good idea with the Ghor Clan. I was trying to find room for him and that is the perfect thing. I don't wanna sideboard the mortars though because they do serious work in this deck considering I don't have much removal until i side in for game 2. Love the Ghor Clan idea though, I'll definitely be doing that ASAP.
Yerp. Whenever I play anything legendary, or any planeswalker I usually only run 2 or 3 of, since you want to draw it, but drawing them when they're still on the field is just a dead draw. It really depends how necessary they are to the deck function.