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This deck is mainly a madness deck, with a bit of extra thrown in for fun. lots of creatures, some able to discard cards to activate madness. there are some cards like dread slag, which are there to cause some discomfort. this deck will win by madnessing some creatures into play, and go in for the kill with cards like mirri and shadow creatures, which will inflict pain in a short period. to finish it, i will use consume spirit with Urborg, Tomb of Yawgmoth and Magus of the Coffers.
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Any ideas on how to improve this deck would be greatly appreciated. Thanks Dragonkar
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Demonfire's instead of disintegrates, and other burn for cackling flames.