The owner of this deck hasn't added a sideboard, they probably should...
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Overwhelm the field with your horde of ever-changing Slivers. With the protection of Sliver Hivelord and the boost from cards like Sliver Legion/Coat of Arms and Domri Rade, your Sliver Queen can generate an infinite army of slivers and grant eternal victory.
Mob the field as quickly as possible. Search your deck for haste, mana generation and other benifical abilities using Homing Sliver or Sliver Overlord to ensure your desired combination abilities make it to the field. Call to the Kindred and Xenagos the Reveler put powerful Slivers on the field quickly, and without your opponent being able to counter them.
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I've wanted to build a Sliver deck since I learned the game many years ago (back when Legion was new), and this is the first time I've been able to sit down and actually build something to play with. (Having a job that pays well enough to spend on cards is also helpful.) I'd love feedback on the build, both criticisms and suggestions. Key combos in the deck are: Heart Sliver/Blur Sliver + Manaweft Sliver + Sliver Queen + Doubling Seasons/Heartstone will generate infinite sliver tokens; if you also have Sliver Legion/Coat of Arms out, all slivers will have infinite-1 power and toughness. If you can manage to get it out, Domri Rade's emblem will grant all your slivers the invaluable hexproof ability, as well as other really nice boosts like doublestrike and trample. Couple that with Sliver Hivelord's Indestructibility, and your sliver's can't be removed from the field unless you want them to. Call to the Kindred gives you the ability to bring one of your many slivers onto the field during your upkeep- if you're lucky, you can get a missing combo piece for free. Xenagos's ability to grant mana equal to your creatures is nice; but his -6 loyalty ability is extremely useful as 87% of the deck is creatures or land that can be put onto the field for free.
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I might build this and test it too... I have most of the cards. :) Have a look at my sliver decks and see what you think. I've got a few variations that you may get some ideas from. I haven't written any explanations on how they work yet though. Personally I found it more useful to have more of the key slivers than only one of any of them. That's the problem with them... it would be awesome to have them all in play but the reality isn't quite as forthcoming.
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