Phantom

by dragonchild on 31 March 2009

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)

Instants (3)


Artifacts (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Relatively speedy, plays mostly off of the Phantom cards out of Judgment and their counter-based mechanic, and then piling more counters on using Doubling Season and Gilder Bairn. Probably the biggest problem this deck has is a black deck with lots of creature destruction, and the occasional counterspell based deck.

Note: In the group I play with, the Disenchants are pretty much a necessity, so they will be staying.

Could probably stand to get some Door of Destiny/Coat of Arms and some Path to Exile, but I'm running without for now, because I don't have all that much money and I want to see how the deck works without them first.

Suggestions are welcome (especially if you're going to give the deck a thumbs down...I'd like to make it suck /less/ and telling me why the deck is bad would help that)!

EDIT: 2 Rustic Calchan out, 1 Forest out, 2 Plains in, 1 Llanowar Reborn in.
EDIT2: 1 Plains out, 1 Regrowth out, 1 Phantom Nantuko out, 1 Forest in, 2 Gaea's Anthem in

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 10,443 times.

Mana Curve

Mana Symbol Occurrence

1840038

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Phantom

one word dangerous!

0
Posted 09 April 2009 at 12:47

Permalink

one word dangerous!

0
Posted 09 April 2009 at 12:48

Permalink

one word dangerous!

0
Posted 09 April 2009 at 12:48

Permalink

one word dangerous!

0
Posted 09 April 2009 at 12:49

Permalink

one word dangerous!

0
Posted 09 April 2009 at 12:49

Permalink

one word dangerous!

0
Posted 09 April 2009 at 12:56

Permalink

mybad my computer messed up!

0
Posted 09 April 2009 at 12:57

Permalink

I think you can get rid of the Incremental Growths and the Rustic Clachan. Add another battlegrowth and like U said, some Paths to Exile. The only thing this deck lacks is some very early game. And at least 2 paths to exile can remedy that.

The Rustic Clachan don't do a whole lot and comes into play tapped everytime for only 1 plains. Maybe some more regular plains. The Llanowar Reborn works much better.

Very nice deck though. I would like to try it out.

0
Posted 09 April 2009 at 14:48

Permalink

i ran a deck like this with both armadillo cloak and some mana excel. Throw in a set of souls might, doubles all your creatures power and how long they live. but otehr than that phantoms rule, the centaur being nearly impossible to kill.

comment on my RWU control deck, http://www.mtgvault.com/ViewDeck.aspx?DeckID=15855

0
Posted 16 April 2009 at 02:31

Permalink

Thanks for the suggestion. I will try out the Soul's Might in here. Any ideas for solid acceleration that won't clog up the deck too much (all I can think of are BoPs and Llanowar Elves)?

0
Posted 16 April 2009 at 10:29

Permalink

if you need excell for mana there are other alternatives like land enchants my personal favs are utopia sprawls but there are others
if you arent to bothered about legality then you could put in gaiaes anthem (not sure on the spelling) this makes all your creatures almost unkilable as when they take damage they drop a counter untill they are ?/1

0
Posted 20 April 2009 at 07:54

Permalink

just another thought have you consdered running colfenors urn with some mass removal just in case you start to get swamped
or people are running agro loam decks with 4 the flame jab
not sure if that whould be a threat but i think removing 3 counters plus from a creature each turn whould be a bit of a killer
also disenchant is a great adition especially as a single everlasting torment whould end your game
really good deck hope ive been some asistance

0
Posted 06 May 2009 at 03:51

Permalink

Thanks! I may have to give that a test run as well.

Anyone have ideas against quick elf/goblin swarms?

0
Posted 06 May 2009 at 09:47

Permalink

in white and green there isnt a lot i can think of but if you where to splah red for simoon it whould take down most small elves and goblins
Instant, RG (2)
Simoon deals 1 damage to each creature target opponent controls.

0
Posted 07 May 2009 at 03:02

Permalink

wrath of god, lol. Sorry, its like my fave card. And i have a goblin deck (check it out if you like, its a deck i play with for real) and I realized I'd cry if someone played something like WoG...

0
Posted 18 May 2009 at 23:34

Permalink