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You only want to play 1 traumatize.If you start, your opponent draws 12 cards while you gather the mana to cast your first. They have 48 cards in library, so you mill 22.After that point however you would pay 5 to mill 11, which isn't profitable, so any excess traumatize you play will actually slow you down after the first, so never play more than 1.
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Here are some more input.mesmeric orb and incresing confusion work well together because of flashback.Mesmeric orb will grow wight of precinct 6 each time it has attacked. (And abberation too)