Unblockable and Thief Fun !

by dragon77 on 12 June 2014

Main Deck (60 cards)

Instants (14)


Enchantments (2)


Land (22)

Sideboard (23 cards)

Instants (5)


Artifacts (2)


Enchantments (4)

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Deck Description

TRYING TO SEE PEOPLE THOUGHTS ON HOW THIS DO IN MODERN

Deck Tags

  • Blue
  • Theif
  • Fun
  • Control

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,603 times.

Mana Curve

Mana Symbol Occurrence

042000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Unblockable and Thief Fun !

TRYING TO SEE PEOPLE THOUGHTS ON HOW THIS DO IN MODERN, and any tips are welcome !!!

0
Posted 12 June 2014 at 21:15

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Y U play unblockable w/out Cipher?!?!?!?!?!
Stuff like Hands of Binding and Hidden Strings would be AMAZING in here

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Posted 13 June 2014 at 00:17

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What should i switch out ?

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Posted 13 June 2014 at 02:00

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Silent Departure and Artful Dodge for stuff like Shadowslice, Hidden Strings and Hands of Binding

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Posted 13 June 2014 at 02:11

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swap cancel out for dissolve. u need a way to pump up your unblockable creatures or give them infect or both

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Posted 13 June 2014 at 01:44

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I think invisible stalker is a bit better than triton shorestalker.

This is perfectly legal in modern. To do it in standard, remove Trespassing Souleater (replace with invisible stalker?), Mana Leak (use Negate), Unsummon, Artful Dodge, and Silent Departure.

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Posted 13 June 2014 at 17:03

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Made changes

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Posted 13 June 2014 at 18:32

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With so much unblockable .... moar cipher?

Hands of Handing, Stolen Identity (lol), etc.

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Posted 13 June 2014 at 19:22

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You are a bit low on mana. And you have alot of creatures, along with counterspells, which can be counterproductive. You would have to hold onto the mana and not play a creature during your turn to be able to use the counterspell, or you play the creature, tap out, and now your opponent can drop a big creature and you cant get rid of it.

I would recommend - 4 unsommun, +4 vapor snag. -4 cancel, +2 dissolve +2 island. -2 nyxborn triton, +2 aqueous form.

just my 0.2c

Keep working! going the right direction man!

1
Posted 13 June 2014 at 19:30

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I like your advice! Cipher works better with creatures, especially unblockable ones. Hand of binding is more bang for your buck than a one use unsummon.

1
Posted 13 June 2014 at 19:36

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Oh man i dint think those two. thats a great idea.
Just wanna help him find a direction! good advice

0
Posted 13 June 2014 at 19:41

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Good advice yourself. This deck sorely needs some Islands.

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Posted 13 June 2014 at 19:55

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yea i like to do the sample hand draws and it was rough

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Posted 13 June 2014 at 19:57

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My burn deck is mono colored, super low mana curve (max 4 CMC), and I run 24 lands. This needs at least 22. Possible more for speed and less mulligans.

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Posted 13 June 2014 at 20:31

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i hear ya on that, there is alot of three drops, id be comfortable with 24 myself. unless im running acurve at CMC 2, 24 is a good standard

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Posted 13 June 2014 at 20:36

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Thanks, just thought of the idea , but never realized low mana or and forgot about cipher..lol , the thief and unsummon idea was the intital thought, cancel are there till i get dissolve for now

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Posted 13 June 2014 at 21:06

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I like unsummons better for when the daring thief take a creature , i then can switch creatures and then return my creature to my hand after switching it, so i get there creature and mine back to my hand

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Posted 13 June 2014 at 21:16

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I don't think that will work once u exchange control of the permanent if u unsummon the 1 your opponent controls it should still go to your opponents hand

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Posted 14 June 2014 at 01:08

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One sec ... time to check zee rules.

1
Posted 14 June 2014 at 02:00

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108.3. The owner of a card in the game is the player who started the game with it in his or her deck.

So ... since unsummon specifies it returns a card to it's owner, not it's controller, it should work.

This like how cards that are sent to a graveyard head to their owner's side.

1
Posted 14 June 2014 at 02:06

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nice, good work on proving it as a legal combo

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Posted 14 June 2014 at 02:26

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it seems a creature that has an effect when its played would be good with that combo maybe a creature with a built in boomerang effect?

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Posted 14 June 2014 at 02:29

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ether adapt could work and vapor snag does work for the oppenment to lose life i check into it ! thanks guys

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Posted 14 June 2014 at 02:47

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Hmm .... what evil cards can you give your opponent. Pit Lord, Phage the Untouchable ... oh the lulz!

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Posted 14 June 2014 at 02:50

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I never saw the good side of the thief till the other day , its another twist to confusing ranks but blue idea, impired me to make this one

1
Posted 14 June 2014 at 02:54

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Give them a phage, then use restoration angel to flicker it out, then when it comes into play from exile they lose

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Posted 15 June 2014 at 00:39

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I have a deck with endless whispers, and eater of days and topor orb and phage idea, not on here but yeah that is funny

1
Posted 15 June 2014 at 18:28

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