I'll try that out. Thanks for your advice =)
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True, true Pendlehaven would be better swapped out for a Forest. Can't bounce Pendlehaven with a Quirion Ranger.
You could always play it as a creature on down the road, but I see what you mean by not having it in hand, and drawing it too early. It could cause a waste of a Glimpse
I see Spirit Guides useful, only to pop early. The only thing is, I'm not sure how consistent that would be.
I feel the same way. What's your opinion on Spirit Guides?
What about Concordant Crossroads? May speed you up by letting you tap Arch Druid and Priest for mana as soon as they come out. Plus you'll be getting an extra swing with Emrakul =)
I came to the same conclusion about going up against counter magic, so I altered the land base a little and sideboard daze and dispel. May run a turn slower, but a least this gives me an answer. Thanks for your post
Well, the idea is to cast an infect creature (Blighted Agent, Glistener Elf or Inkmoth) and use the Blazing Shoals as a pump by discarding a red card (Progenitus or Reaper King). Give the infect creature +10/+0, game over. =) Using Not of This World and Apostle's Blessing to protect the pumped creature Mystical Tutor and Summoner's Pact is being used to tutor for your pump. Thanks for replying =)
This build in multi-player is NUTS!!!
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