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Start with Elves or Slitherhead (block and sacrifice this if needed). Then can play Mistcutters, Scourge and Vastwood.Use Scourge, Vastwood and Bioshift for keeping the counters in play (in particular you can use Scourge + Vastwood for doubling and moving the counters on the Scourge).Then other hydras: Kalonian, Primordial.Lifeblood for support.Remember ALL the hydras (except Vastwood) have Trample.Savage Summoning for playing Hydras in the oppo turn (cost 1 g and give +1/+1 counter, wich is the same as Hydra playing mechanic, but give flash and protection from counters).Scourge of Skola Vale is very important for combos so try to keep that alive.Mutants prey is a removal: only G and instant. Needed for flying preys...Life Legacy or Hunger of the Howl instead of Skullclamp if you want more Legality ;)
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