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NOTE: Set by owner when deck was made.
Im seeing how you can lose a ton of life (Dark Confidant, is going to ping you every turn and if you hit one of your high cmc creatures have fun with that) but other than batter skull and shaman I don't see lifegain. How are you balancing out life lost to life gained?
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JItte and Sorin's tokens come in handy in that regard aswell but other than that I honestly don't have the means to balance it out. That's probably the main problem I have with this deck. Gurmag and Mandrils can be tedious with Confidant, but at least I usually fetch the Batterskull with SfM before I could flip it with Confidant. I was thinking about including Sensei's Divining Top. Do you think it would be better to replace Gurmag/Mandrils with something else? I really don't wanna cut Confidants, they're just too handy.
Are gurmag/mandrill your main form of damage? If so it's gonna be tough to cut them without destroying your wincon. Gaining life could be accomplished with spells or elixir of immortality for example.
There's more win cons (Mirran Crusader, Batterskull, Planeswalkers, maybe even Deathrite Shaman) so they're Gurmag and Mandrils aren't really neccessary to win but are useful especialy against Tarmogoyfs. I could cut them but would need something good to replace them with. I'll reconsider it.