Stompy 101

by DoTheWumpus on 09 July 2011

Main Deck (60 cards)

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Deck Description

i can not figure out why so many people have so much misunderstanding about stompy. so here on out class is in session. sit down, shut up, and pay attention. :)

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

21
Likes

This deck has been viewed 24,640 times.

Mana Curve

Mana Symbol Occurrence

000066

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stompy 101

ahaha i like how this is right above my newest deck! well considering im actually good at making stompy's would you mind taking a gander at my latest 2-3 aggro decks? one of which is stompy :)

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Posted 09 July 2011 at 05:50

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*Pulls up desk*

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Posted 09 July 2011 at 06:20

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Stompy, finally a standard deck I can get behind.

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Posted 09 July 2011 at 06:29

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lol, safer that being in front of it =P

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Posted 09 July 2011 at 20:16

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Wow I need to get some sleep...

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Posted 09 July 2011 at 20:43

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i feel realy stupid asking this, but is skinshifter stompy?

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Posted 10 July 2011 at 07:41

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It costs 2 to play, and then 1 more to become a 4/4 trample. So essentially it's a 4/4 trample for 3! But on top of that, it has other uses!

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Posted 10 July 2011 at 08:31

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i no, and i beleive that is definately stompy. but it's neglection in this deck made me doubt that for a second....

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Posted 10 July 2011 at 18:30

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i did something exactly like this but used skinshifter and made the deck type 2 legal but if it wasnt type 2 then it would look exactly like yours

http://www.mtgvault.com/ViewDeck.aspx?DeckID=205936

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Posted 10 July 2011 at 18:22

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But... It is standard legal...

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Posted 11 July 2011 at 00:59

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im already thinking into the next set lolz to bad oran-rief, and fsac fetchlands are going out including harrow which was a great card i will miss them all RIP

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Posted 20 July 2011 at 06:26

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ok ill ask since i havent ever seen a stompy deck in my area.

Wumpus, surewhynot: what is a stompy deck and the basic build behind one??
i kinda want to try one since no one here runs one be fun to use somethin they havent seen before.

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Posted 11 July 2011 at 05:29

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Taken from another topic:

"The true definition of Stompy is mana efficiency perfected. The idea is to get the absolute most out of the littlest amount. For example, a 2/2 for 3 mana is inefficient. Both its power and toughness are 1 lower than its mana cost, and thus it is 2 'wasted mana'. Now think of Rogue Elephant, the card that gave Stompy its name. A 3/3 for 1 mana and you have to sacrifice a land. That's 6 total between the power and toughness for just 1 mana! Or...5 'surplus mana' yes, you have to sacrifice a land, but the original Stompy deck was so insanely efficient that it only needed to use 10 lands. These decks are now called 10L Stompys.

Anyway, that's the idea of Stompy. Supreme efficiency in every way. So...a word of advice is to have some means of card drawing that is of course efficient. This is because with all that efficiency, these decks can't even really keep up with themselves!"

I neglected to say it in the above quote, but the pursuit of perfected efficiency is the reason Stompy is always mono-green. Nothing is more efficient than mono-green.

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Posted 11 July 2011 at 06:07

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hmm ok basicaly the idea is u want to play a good creature whos own power/toughness is greater than its cost. is there any particular range that makes the pay off the best? for instance if u add the */* and its mana cost is about half of that total, would u say thats a good base line to go by if u havent made a stompy?

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Posted 11 July 2011 at 06:19

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I have always seen Rogue Elephant and Tarmogoyf as the realm to shoot for, especially in pump stompy.

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Posted 11 July 2011 at 06:31

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No range really, just go for the highest "surplus" you can. 4/4 for 4 is something with half the P/T total equal to its mana cost. In Stompy terms, a 4/4 for 4 is neutral. It's neither wasted nor surplus. But, since the ultimate goal is maximum surplus, 4/4 for 4 is looked down upon unless it brings something else to the table. Take Thrun, for example. He's a 4/4 for 4...But the other stuff he offers makes him very Stompy =]
Another 4/4 for 4, now that I think of it, is Wolfbriar Elemental. In a cool way, the more you put into it, the more effiecient it ends up.

The only thing I can sort of say in making the pay-off work best for you is to find a nice flow from card to card where the extra mana from one leads right into you playing the next.

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Posted 11 July 2011 at 06:35

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aight makes sense. hmm might have to do some trials with this concept. like i said no one here runs anything like it, my brother comes close but he likes to just pile in big creatures worries bout gettin em out later. lol. well wumpus, sure thanks for the lesson:P

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Posted 11 July 2011 at 15:23

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Tarmogoyf is widely considered the ultimate in efficiency. It's why the thing's so expensive, it effortlessly can become 5, 7, 9, even 11 extra mana worth of efficient power and toughness.

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Posted 11 July 2011 at 06:38

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Ahh thanks for explaining stompy. Do you have any examples of white stompy?

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Posted 11 July 2011 at 06:46

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Stompy is exclusively green unfortunately lol

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Posted 11 July 2011 at 18:31

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so, why not primordial hydra?

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Posted 11 July 2011 at 08:03

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So, does the above intro mean that this is supposed to be a stompy deck? Scute Mob/8 mana one drop dorks/harrow...really? So does that mean that every green deck is now a stompy deck?

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Posted 11 July 2011 at 13:31

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The one drop mana producers will help you cast the higher costing cards earlier. Such as turn one LLanowar elves, turn two Leatherback Baloth which is normally a turn 3 drop. The one drops will also help ramp into Khalni Hydra since the mana cost of it drops for each green creature you have out. Harrow is preferred because the mana enters the battlefield untapped, thus making it usable for other creatures but it also makes Harrow turn into a 1 green cost rather than a 3 because you get 2 mana back untapped. Harrow also helps ramp into scute mob so that you’ll be getting those +1/+1 counters in no time. If I’m wrong on any of this please let me know and I hope this helps.

Oh and no not all green decks are stompy. Though it would be nice. :)

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Posted 11 July 2011 at 15:05

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I am a little curious as to why Omnath isn't in here?

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Posted 11 July 2011 at 13:43

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If I understand the concept of stompy you won’t have any extra mana to put into Omnath unless you’re out of cards in your hand. Could be wrong on this though.

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Posted 11 July 2011 at 14:56

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Exactly. Omnath is a great card, but in Stompy he'd usually be pretty damn weak =/

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Posted 11 July 2011 at 18:36

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True, but with that mana curve and only a little card draw, I would have figured there'd be a decent amount of free mana floating around. That does make a little more sense, though, as he's usually more of a mana-ramp-deck kinda guy.

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Posted 11 July 2011 at 18:46

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Very good deck! I made A green Ramp deck with a splash of black. I would appreciate some help with it!. You might want to check some of the M12 cards too(as soon as they come out, but they are already in the database!)

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Posted 11 July 2011 at 14:05

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In this deck type, would the Chancellor of the Tangle from the New Phyrexia set be any good? As a 7 mana 6/7 with Vigilance and Reach it's a fairly balanced creature in terms of use/cost ratio, but how would it's pre-game ability of adding one Forest to your mana pool make it weigh up as a choice for stompy decks?

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Posted 11 July 2011 at 16:19

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aight wumpus and sure i have a major challenge for yall. using mono red can there be a good stompy deck. green is easy the other colors r a lil harder. use any card from magic's history except for unhinged/unglued. i have a base line experiment, yall up for the challenge;]??

http://www.mtgvault.com/ViewDeck.aspx?DeckID=207349

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Posted 11 July 2011 at 16:52

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red is the closest to come to what green can do with stompy, but the ideals from rdw to stompy are so different. just as much as someone can not make a 'gdw' someone can not really make a red stompy. they are simply too different. both rdw and stompy are capable of winning on turn two. stompy does it as a virtual win and rdw does it as a literal one. stompy is more consistent, rdw is very chaotic and unstable. it is a complete apples and oranges idea. :|

the only red card that comes to mind that is more stompy-like than any green equals is goblin guide. groundbreaker versus ball lightning for example, groundbreaker is faster.

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Posted 12 July 2011 at 05:14

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What about a R/G stompy? I tried building a Stompy deck based on the lessons I learned here, and have every creature in it be R/G. Lemme know what you think:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=174386

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Posted 15 July 2011 at 07:36

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You're making me miss my own Stompy deck. XD Love this deck type, I may have to throw together one for the current T2 now. Maybe everyone will have forgotten how to shut me down early? >.> My local meta was distinctly anti-Stompy...

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Posted 11 July 2011 at 17:11

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all this talk of stompy nearly makes me cry. I remember the days when me and my bro bought about 1500 cards randomly from ebay and had a pretty bad ally deck versus my stompy deck. Gigantiform, a few mana elves,Duskdale Wurm, some other random big green creatures. The days before we knew of good decks. So much possibility.

By the way, cool deck ;)

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Posted 12 July 2011 at 12:54

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also dont know what the point of having arbor elves is, since you have no enchant forest cards. Might as well be llanys on the really slim chance you dont draw basic forests.

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Posted 12 July 2011 at 12:56

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Hahaha, it's a habit most people in my play group have developed as a defense against Extraction. By splitting up into 2 Lanny's and 2 Arbors, they're less vulnerable to it. The other thing is that ~technically~ Arbor is a little bit better than Lanny...sorta...

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Posted 13 July 2011 at 00:01

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The mana is open at more points in the turn using Arbor Elf over Llanowar, and I'd personally use a two:two split between Arbor and Noble Hierarch... But this is standard.

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Posted 13 July 2011 at 07:29

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Cool deck bro! Im trying to throw together an elf deck.. Looks to me like i maybe going the right way but, i like your idea better. Suggestions?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=205484

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Posted 13 July 2011 at 23:17

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i know that you are a bajillian and a half times better than me at building decks... but would you want overwhelming stampede rather than overrun? the mana is the same...

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Posted 14 July 2011 at 21:23

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please check out my 10 land stompy. i love this deck. I love all deck styles but stompy and white weenie are my favourites. please check out my stompy deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=209447 and if u have time my angels and white weeenie ignore the others those are my friends.

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Posted 16 July 2011 at 19:48

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I still think the final essence of stompy is the old 7L Stompy (or 10L Stompy, more usually - I take mine down to 7 so that's the name I remember first; I've seen one down to 4 but it only worked with free no-land mulligans). That said, this is definitely a stompy deck and I love it!

Here's my 7L Stompy: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146137

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Posted 17 July 2011 at 14:36

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gilman has deleted this comment.

Posted 17 July 2011 at 14:56

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My first attempt at an actual stompy deck. Standard ready: http://www.mtgvault.com/ViewDeck.aspx?DeckID=212065

I think I do'd it right?

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Posted 22 July 2011 at 04:32

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Awesome stompy you've built here. I think it could benefit a broad variety of people. if you updated this?
*cough* Giant Growth in RTR *cough*

I tried to make a 10L Stompy w/o Gaea's Cradle - they're just too expensive :-(
Will you help me with my version?
http://www.mtgvault.com/blckfirphoenx/decks/stomplicity/

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Posted 17 May 2013 at 16:59

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