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This deck is not meant to be competitive in traditional play, it is meant to be a tribute to classic 6 person party roleplaying adventurer games. In this case, the six member party includes a paladin, a warrior, a ranger, a healer (cleric), a mage, and a rogue. Each of these roles has three varieties. Each also has suitable equipment, and they have quests to accomplish.
This deck is meant to be more of a fun concept than a playable deck, however it can be played and has optional rules that go along with it: 1) If all six adventurer roles are filled (see description) and a quest is completed while they are on the battlefield, then the controlling player wins the game. 2) If all six adventurer roles are filled and each are equipped with suitable equipment controlling player wins the game. Suitable equipment for each role can be debated.
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