The owner of this deck hasn't added a sideboard, they probably should...
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I haven't been making too many decks with artifacts in them so Help me on this one. Comment PLease!!!!!
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I am going to assume this is type II =]...that being said: A) condier your land base, where are the nonbasics? celestial colonede, seachrome coasts, glacial fortress, tectonic edge...those are some good lands. I believe there is another land in worldwake that turns into an artifact as well B) are you aiming for control of beatdown? once you have settled on your path, take it from there. it SEEMS pretty heavy beatdown, but I'm just asking to make sure. C) other than counterspells, where's your removal? journey to nowhere is a fantasic white removal spell. brittle effegies are great as well, great for the sideboard. D) the artifacts themselves... consider adding some heavy mythic awesomeness...molten-tail masticore is raw power, wurmcoil engine is the everyman's titan, mox opal speed you up almsot a whole turn! where are these guys? I'd at LEAST throw the wurmcoils in there, they're just SOO goodXD. if you can't afford those, why not add darksteel juggernaut? E) other stuffs: voltaic key=abuse...remember that=] key untaps overseer, untaps everflowing chalice to add MORE mana to your pool, untaps a creature and gives you a blocker you didn't have before. F) card acceleration: adding in jaces and preordains it a pretty good way to beef up your card draw to give you more options per turn. hopefully this helps...=]
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