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The Plan: -Make all lands swamps (w/Urborg Tomb). -Make all swamps 1/1 creatues (w/Kromus Bell). -Make all my lands indestructible (w/Timber Protector). than -Destroy lands (especially w/Spreading Algae) -Utilize Swampwalk treefolk -Destroy all opponents creatures and lands (w/Sledge and Nemesis Mask). Will it work...who knows....but it will be fun.
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The only problem I see with this deck is that by making all of your lands swamps and creatures you make them easily killable especially since they are 1/1. On the flip side you visit the same fate on your opponent. Anything that has direct damage of any kind will walk all over this deck.
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Timber Protector will make my forests indestructible 1/1 creatures.
Nice deck, good idea by the way. The only problem I see (also happens with a friend that has a regular treefolk deck) is that before playing the Timber Portector you have your play in stasis. For example, is a real high risk to play the bell before it. Finally, your deck really needs the Uroborg to get offensive. Anyways, very original ^^.
Some nice combos you got there. My friend once used some of these combos and worked out pretty well. I can't see anything that I would want to change. Please take a look at my new tourney deck [Death Inevitable] and tell me what you think. Thanks and good luck! --DARK^HAWK
Nice treefolks, please check my treefolk deck
Take out urborg, switch with murmuring bosk switch kormus bell with life and limb which turns all forest into 1/1 saps in addition to their other types. Put in 1 or 2 nemata, grove guardian, put in sheltering ancient, cradle guard, and weatherseed treefolk. Put in reach of branches take out all other artifacts put in more creatures like leaf-crowned for aggro, dauntless almost all forests and treefolk make him ridiculous, harbinger to get your best trees to you quickly, bosk banneret for quick big creatures to get out there, orchard warden for ridiculous life gain. For destruct try armageddon and wrath of god, for flyers and little creatures try kusari-gama or windstorm, hurricane, squall line. Verdeloth the ancient is amazing too add more forest saps then increase their power. Woodfall primus, wickerbough elder and rootgraple for enchantments and artifacts and woodfall and root deal with lands as well. everbark shaman and everbark shaman for saproling accel, heartwood storytell and sapling of colfenor for potential drawing. Deadwood treefolk to bring back from grave. Indomitable ancients for potential blocking. Chameleon colossus for a potential forest saproling treefolk protection from black and indestructable and all other creature types its crazy. Door of destinies or coat of arms for extreme power. The cool thing is that most of this are treefolk so they work perfectly with leaf-crowned elder. This is actually more or less how my legacy treefolk deck is, but this was just an overview of many of the cards that could make this kind of deck better and different. If you end up adding a lot of baddies with big toughness then pop in doran and unstoppable ash. If you keep the deck like it is I would suggest fendeep summoner.
Battlewand oak is great for more aggro as well
Primal rage if you want trample
you could try worldslayer too
Forgot also in my previous comment, I would try to add some speed in here. I think there is a treefolk that makes all the other treefolk cheaper.