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Control/Land destrutcion deck, win condition is commander damage. if land destruction is working pull out general quickly. If not protect with control.
This deck has been viewed 1,152 times.
Still need 1 more card. Sol Ring? 99 card deck, 1 ccommander.
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just get a narset, get a narset and feel the power of wins! xD
Or a numot.
yeah a numot would be nice has well, but a narset with this many non creature spells just means free spells with each atack, wich is always lovely <3
I have all 100 in the deck, need to break it down.. again and see what I am missing. I will check out that narset card ;) thanks for the input
I did look at those but stuck with Ruhan. My thought is if I have my opponent in a land pinch they are going to eat 7 commander damage as early as turn 5. If they are not having mana issues I will wait to have enough mana to cast Ruhan and at least one counter spell to make sure he resolves. If he is still on my board by my next turn I should have enough mana to protect him for 2 more swings. I prefer more than one win condition and there are others just not as fast ;)
i dont understand much about commander so dunno, but the thing is, your deck is more based on control and damage over type than agro itself, not saying i'ts a bad card just seems a difrent style from the deck itself, no idea though
You could turn 2-3 narset/numot. T1 land, sol ring, blah blah signet. T2 land, narset. T3 land, numot.
Cancel narset t2. Thought it was cmc5.
stil that means he wuld tuurn 2 ruhan, since it's 4 lands so, i was just saying his deck sounds more of control than agro
played my son just a bit ago. I had Ruhan, Guilded Lotus, jeskai Banner and 4 other dual lands on the board. I cast Cataclsym, I kept Ruhan, GL, Azorius Chancery that gave me both blue & white mana. I then played my land that turn, another dual leaving my mana pool with up to 6 and my son with 1 basic mana, one defender, a fistful of high cost cards and no choice but to scoop. I forget what turn but it was pretty quick :)