Perilous Forays have been absolute houses for me so far in Omnath.I ran Altar of Demetia for awhile, but I never wanted to mill anyone else because too many decks want stuff in their own graveyard, and I never needed stuff in mine enough to justify it. I switched to Greater Good and Goblin Bombardment and have been very happy with them so far.If you want another Tempt With Vengenace-type effect, Firecat Blitz has been errated to make cat elemental tokens. It's most effective with a sacc outlet on board, but it can still wreck havoc.Constant Mists has saved my butt in a few games so far.How well has Borborygmos Enraged worked so far? I pulled him out during deck building because I thought my curve was high enough as is, but I can see how he'd be a monster.
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Doubling Cube is another good way to double mana, assuming you have another Doubler out. I've never regretted having it in my mono-black vampire deck.You could always run snow-covered swamps so nobody can leech off your Extraplanar Lens effect.
Nice. I've been running Glissa deathtouch tribal for a few years: http://www.mtgvault.com/doctorhydrogen/decks/glissa-the-traitor-edh-9/Few small things:Regrowth has the same cmc as Revive, but lets you get any color card. It's like 80 cents too so it's budget friendly. I think there was a copy in the Heroes vs. Monsters dual deck. If you can't find one Treasured Find also costs 2 (BG though) and also gets any card, though it self-exiles after. It's not a game breaking change, but I wouldn't want to have a Revive in hand and really need to get a Doom Blade back.Speaking of, Hero's Downfall is just over two bucks, costs the same to cast as Murder, and can also hit Planeswalkers. Again, not amazing, but for two dollars it's worth upgrading at some point.Triangle of War is another recurrable kill option like Executioner's Capsule. You could also use Arena, but I found being unable to tap for mana, and giving my opponent the option to pick the creature made it not worth running.Although they look stupid, Mishra's Bauble and Urza's Bauble are AMAZING. I've had games where a single bauble has drawn me ten cards over the course of a game at zero cost.Deathreap Ritual is also a really good draw option here.Thornbite Staff gives another Viridian Longbow-like way to remove stuff. The real cool part though is if you happen to have both out, they combo. Use the Viridian Longbow to kill a due, and Thornbite Staff untaps your guy. Repeat. You can essentially chain-gun down the entire board if you have it on a deathtouch guy.
Detention Sphere wouldn't be castable (or legal) since it has blue in it. Was that supposed to be Banishing Light maybe?You have no firebreathing, no red instants, and really only Pyrohemia for a mana dump, which means I'd bet 99% of the time mana from Braid of Fire won't be useable. It's a super cool card, but the deck really has to be specific for it to work. I ran it in Lyzolda, a deck with a low cost commander with an activated repeatable ability and even there I didn't get enough use out of it to run it. Here it's almost never going to work.Outpost Siege is one of the best draw spells available in Boros. I'd be tempted to find a slot for Staff of Nin, too. There's just so few options in your colors, and you need them all imo.It's not the most budget-friendly card in the world, but Scroll Rack is amazing in white decks. First it kinda subs as draw, but secondly if you happen to have Land Tax out you can put the extra lands back on top for new cards, then re-shuffle next turn when you use land tax again. And you already have Enlightened Tutor which will fetch whichever of the two you currently don't have out.You've got enough permanents in this deck that Nykthos Shrine to Nyx would do good work, maybe even more than Serra's Sanctum.IMO Flamekin Village is worth a shot. Giving big-ass beaters haste in a way that's hard to remove is almost always worth the land coming into play tapped one time. Same with Slayers' Stronghold.Not much downside to running Shinka, the Bloodsoaked Keep, either.
Because artifacts are for bitches!No, I'm not running any because I'm a theme guy, and since it's an enchantress deck it made sense to go all-in on the theme. In the end, it really doesn't hurt. I mean, is turn 1 Sol Ring better than turn 1 Wild Growth? Yes, but it happens so infrequently that I really don't care, and beyond that there are a ton of advantages:- Artifacts don't fuel Nykthos or Serr'as Santum, so having all my ramp in the form of enchantments means I'm pretty frequently able to tap those lands for a dozen or more mana. Artifacts don't fuel Ancestral Mask or Ethereal Armor or Sphere of Safety, either.- It's more enchantments for the enchantment chain. Dropping a Sol Ring with or a Selesnya Signet is just dropping ramp. Dropping a Wild Growth is ramp that almost always draw me a card or two, which is usually an enchantment that I can play which almost always draws me a card or two, rinse and repeat. - I get to run artifact hate in the form of Stony Silence and Titania's Song that don't hurt me a bit can absolutely wreck some decks to the point where people flat-out scoop when they hit the field.Helm of the Gods is really the only thing I regret not having, but restrictions breed creativity. And honestly? I like being the guy who beats someone's ass with a deck intentionally working within self-imposed restraints. "Aww, that's a super cool goodstuff Rafiq list you copied off mtgsalvation because someone there said it was OP. Sorry it got stomped so bad by a deck with zero artifacts or targeted instant/sorcery removal."
I'm running a non-budged Sigarda enchantress deck, but my is a bit different in that I'm intentionally not running any artifacts: http://www.mtgvault.com/doctorhydrogen/decks/sigarda-host-of-herons-edh-6/
No Hardened Scales?
IMO unless you have a dedicated creature strategy (blinking stuff with Brago, punishing non-creatures with Ruric Thar) then 32 is overkill. You can only play so many duded per turn anyway, and playing too many just invites the inevitable board wipe.You could use a bit more removal (Swords to Plowshares, Path to Exile, Oblation would be three decent additons) and maybe a bit more ramp (Tithe, Wayfarer's Bauble, Mana Vault). Draw is also invaluable in white because there are so few options. Staff of Nin works, so does Mind's Eye and Seer's Sundial.
I'd find a slot for Chaos Warp, too. It's your only way to deal with enchantments.
Hero's Downfall has the same cost as Murder AND hits planeswalkers.
Bower Passage would make all your guys nearly unblockable.Channel is banned.The two staffs are just bad cards. If you want life gain run Whip of Erebos or Exquisite Blood.Frontier Siege is a great ramp card, but in this deck being able to have all your dragons kill a due when they come into play seems amazing.
I'd find room for Flamekin Village. Hasting Krenko can be huge.Goblin War Paint seems like it'll just get 2-for-1'ed. If you want haste, run Fervor or Hammer of Purphoros, or something like Mana Echoes for stupid mana generation.The instant speed on Smelt is useful, but being able to overload a Vandalblast can absolutely ruin some decks.
Not that this won't be an effective deck, but I'm fairly sure when you slap down a dude who makes everyone's spells cost more to cats their first thought won't be "let's focus on each other!". Odds are it'll be the opposite of that :)Wrath of God is probably better than Day of Judgement in most situations. I myself would run Supreme Verdict in that slot.IMO Fate Forgotten is worth one more mana over Revoke Existence to be able to cast at instant speed. Or Council's Judgement to be able to hit any target.All those enchantments sitting on the board would fuel a Nykthos, Shrine to Nyx pretty decently.
And my meta is very non-combo oriented, so this deck might play wildly differently in that environment
I'd say be cautious with building this deck. A friend of mine ran something very similar, and it played well, but pretty quickly everyone realized the real only win-con was to control things for 190 turns until he won the war of attrition, and therefore the best way to beat the deck was to just gang up on him, kill him right away, and then go on with playing our game now that we no longer had to deal with the annoying control deck with no wincon.Ojutai is a super cool commander and there's nothing wrong with control, but I'd say find a way to win without just grinding people into dust over a three hour game or you'll find you just annoy people into taking you out right way.
Elemental Bond has been drawing me a TON of cards so far in Omnath. I'd much rather run that than Rites of Flourishing which helps other people too.I always feel like 35ish creatures is the magic number where Lurking Predators gets crazy.
You've got enough warm bodies in this deck that Lurking Predators would probably do good work
Good call on Malignus. I was running Grove Rumbler in that slot because he has trample baked in, but I'm running Warstorm Surge and Where Ancients tread, so Malingus is a flat-out kill spell for one more mana.I also like Fertilid there. I had forgotten he's an elemental, so why not have your ramp also be a guy that deals damage when he dies? I'll slot him in over Solemn Simulacrum. I hate running Solemn anyway because he's such a boring-ass generic staple that every crappy netdeck every build slots in just automatically.I need to find a slot for Soul of the Harvest, too. I cut it really quickly from my deck before playtesting, but seeing it here in yours I think I want it back to try.
I've been playtesting my version of this deck for a week or so with proxies against friends. Some observations:Wilderness Elemental is almost always bigger than Molimo, and is a lot easier to cast. Not that Molimo is bad, but this deck is mana hungry and has a high CMC, so that was a move that I was happy to make to lower costs a bit.Mana Echoes generats DUMB amounts of mana here.IMO Elemental Bond is going to draw you more cars than Font of Mythos, and it won't help anyone else in the process.Eternity Vessel was a waste of slot for me. I just didn't need the life reset any of the five times I had it out in testing.Blighted Woodland has been great. I doesn't come in tapped so there isn't really a tempo hit nor any rush to use it, and people tend to forget it is there until BOOM two extra landfall triggers. I found I liked Goblin Bombardment as a sacc outlet more than Altar of Demetia. There's just too many decks that actually want stuff in the yard, and even decks that don't have graveyard themes sometimes have flashbacks as I discovered accidentally milling a Army of the Damned against a token deck :/ Plus dealing damage off the sacc is always useful.
NP, have fun with it.Oh, and if you do put in Unshackled, find a slot for Fertilid. It's a decent way to ramp, but you can TARGET who searches for the ramp, and there is literally no better way to win a game than forcing someone to tutor for 2-3 lands with Ob NIx on board, making them taking 30 damage and sacc three creatures.
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