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I saw killer bee and wanted to make a deck using that theme. Since there's not enough bee cards, I made it a mono-green insect deck.
There's two main ways to win; overrun using coat of arms, or pump your bees with all your mana. When going against a control player, bring out xantid asap; it'll either eat up removal, or gives all your spells in hand "cannot be countered" after it's ability resolves. Don't be afraid to play beacon of creation soon either; it returns to your deck, so play it early for early protection, and top deck it for late game.
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hmmm i feel like this deck is missing something. There must bee some umyaro'y thing we can put in here. also if we aren't going strictly bee's then get some vorapede in this thing.
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yea, from what I see this deck is missing a bit of late-game power and removal. I am thinking of taking out another ant queen for one more coat of arms, and possibly removing hornet sting for prey upon. I'm not sure how strong my creatures will be without coat of arms though. I thought about vorapede, but I would have to replace either ant queen or hornet queen, and Id rather keep them.
Very nice. Maybe add red for Shocker, a hand dumping insect, and something like Burn at the stake, or massive raid. You have good token spawning with this deck.
thank you. I want to keep it mono green though since several cards and abilities are green extensive.