dobledanger

28 Decks, 240 Comments, 22 Reputation

Thanks for the comment. for defenses, wall of frost usually does a good job, if I need to, I can use my birds to stall for time. I'm not to sure about using rite of replication though, grozoth needs 4 mana before it can attack, inkwell can't be targeted which leaves stormtide, but he can win by himself. Though there is no kill like overkill. >:D

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Posted 16 August 2011 at 03:31 in reply to #192676 on Leviathans

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Thanks for the comment. I'm a green mage at heart, so seeing big creatures brings out the timmy in me and I had to make a leviathan deck. Another card I may use to bring out my creatures is Djinn of wishes, or just replace riptide shapeshifter with it since I can use it's ability 3 times rather than once.

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Posted 16 August 2011 at 03:23 in reply to #192672 on Leviathans

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Sorry I havent replied, its been awhile. The main issue I see is that this deck is trying to go down three ways; swarm, using the graveyard to your advantage, or making your creatures bigger by big mana cost spells. I can see this deck going mono green with mitotic slime and ancient ooze being the main cards, G/BU with Bioplasm and mana plasm being the main cards, or G/B with Necrotic ooze as the main card. Going down one of these ways would make your deck more consistent.

Whichever route you take, I would take out red, soul's fire and bloodhall ooze (unless you want to make a jund colored deck.). I would take out fog too since it's not the best control, and if they have the advantage I would use removal cards instead like go for the throat,ice cage etc. and if they have a swarm deck, theres field spells that would be a lot more effective than fog like damnation (thought its expensive money wise, in which cause plague of wind, black sun's zenith, or sleep will do just as fine.) I'm not the biggest fan of turning your lands into creatures mainly because unless your deck is based around man-lands, it could hurt you more than help since you lose a land in the process if it dies as a creature, and at 3/3, that's faily easy to do.

I do like this deck, and it has potential, I just think you need to find a more specific route to take. I'll keep checking on this deck to see how this turns out!

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Posted 13 August 2011 at 21:04 as a comment on BOOGERS!!!!!!!!

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>_<. I didn't even notice that. my bad.

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Posted 13 August 2011 at 20:10 in reply to #189349 on Can't Target my Blue Beasts!!

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heres my thoughts
cards to remove: x2 Time reversal, x2 gitaxian probe, x2 phantasmal image, x2 turn to frog, and x4 diminish..
cards to add: x2 phantasmal bear, x3 preordain, x4 unsummon, x2 phantasamal image, x1 cancel.

Can you look at my deck? It's not standard, but its a burn/mill deck.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=217894

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Posted 06 August 2011 at 23:09 as a comment on Can't Target my Blue Beasts!!

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Nice to see Hydra's being recognized. =]

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Posted 13 July 2011 at 06:01 as a comment on Don't lose your head

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ahh I see so your using them just for draw. Not bad. =].

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Posted 13 July 2011 at 03:45 in reply to #179879 on ug hydra control

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It's an interesting approach to making a hydra deck, and I like it. I'm not to fond of the planeswalkers in this deck though, neither of them help with the hydra aspect. I would either put in creature search if your aiming fo more green or unsummon if your going for blue. Yous should see my hydra deck.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=135265. It needs a new update with primordial hydra. but other than that its soild.

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Posted 12 July 2011 at 05:01 as a comment on ug hydra control

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Nice, you should post it so I can take a look at it.

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Posted 26 June 2011 at 06:49 in reply to #174600 on ninjas

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I would get rid of the sparring collars in favor of 2 more distortion strike. The first strike combo works well, but unblockable should come first. you don't need dolmen gate since your creatures shouldn't be blocked and you should have control of the field. ronin warclub is a good add, but its a bit slow imo. I would rather put in 4 ornithopters for those 4 cards instead. that 0 cost flier is rely helpful for ninjas, and makes you ninjutsu work turn 2 instead of turn 3.

I have a ninja deck to and if you have the time can you comment on it? thanks
heres the link.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=193727

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Posted 12 June 2011 at 06:53 as a comment on Shadow Ninjas

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You can only have 4 copies of a card.

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Posted 10 June 2011 at 07:31 as a comment on Rats

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there's one more thing I forgot, you should cut youor deck down to 62 cards at least, heres my suggestion.

2 fireball- you already have fling, that should be enough burn if your creatures can't stomp them down.
1 colossal might- this still leaves you with 6 ways to get trample, which is more than enough.
1 fling- the main focus is stomping, so having 2 flings is good enough for a last resort.

hope this helps.

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Posted 09 June 2011 at 20:47 in reply to #170194 on Hydras

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it seems ok, but still has some weaknesses.

The first and weakness is agaisnt swarm decks. You need some way to control them. my favorite card agaisnt swarm decks is silent arbiter. Theres others, so you should look into that.

The second weakness is counter since they only need to save their counters for the big hydras, but idk how to help with that without spreading the decks focus to much, but it's something you may want to look into, you could sideboard creatures that prevent countering.

Heres the cards I would also suggest replacing too

4 quest of the gemblades- 4 harrow/cultivate: quest is to slow and you should be able to play harrow or cultivate on turn 2.
4 giant growth- 4 commune with nature: you have enough pump cards, and it's also important to have some search cards. Theres other earch cards too, but this is just an example.

hope this helps.

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Posted 09 June 2011 at 20:42 as a comment on Hydras

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Thanks. =]

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Posted 07 June 2011 at 20:01 in reply to #169196 on ninjas

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looks pretty good, there only two cards I think you should swap
-mana reflection: I would use Mirari's wake instead since you have white, same mana cost, but your creatures get +1/+1 too. A riskier card would be keeper of progenitus.
-Titanic ultimatum: I would rather have overwhelming stampede, since boost is determined by your biggest creature, plus its 5 mana (2 gg, 5 colorless) instead of 7(RR/GGG/WW) which is harder to get the correct mana fix for that. You really dont need first srtike and you'll gain life from Mayael's Aria, so lifelink isn't needed either.

Hope this helps.

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Posted 19 May 2011 at 06:17 as a comment on Hydras

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No problem, wish I could help out more, but I dont know to much about r/w decks.

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Posted 12 April 2011 at 21:46 in reply to #152601 on Pariah's Stuffy Doll

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You don't take damage from game of chaos, you lose life. This doesnt work with the pariah/stuffy doll combo since it only allpies to damage you recieve.

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Posted 12 April 2011 at 21:22 as a comment on Pariah's Stuffy Doll

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You have some good ideas, but It needs some alterations. Heres some of my ideas.
1st-your deck has to many ideas in it. It has sacking, burning, and trample. They don't have much synergy with each other so you need to focus on making a hydra deck with cards that work better with it.
Heres the cards I would replace, if your making a trample deck.
artifact: all of the artifacts. Coat of arms is good for swarming decks, and hydras don't do that, you'll have 4-5 at max in a game, and thats if its a long one. It'll hurt you more than help. The altar hurts more in this deck too since you won't have many creatures in the first place.If you did tokens as protectors, then these cards would be great but then you wouldn't need hydras.
cards to replace:
loxodon warhammer, trample, lifelink, and +3/0 makes it amazing for big creatures.
mages sword: you automatically deal damage before they declare blockers. Its great for evasion, and if they don't block, it works like double strike.
Creatures:
vent sentinel: It's not the most helpful card in this deck, doesnt work in bringing out hydras or protecting yourself.
carven cayatid: its an ok defender, but theres better ones for mana ramp.
ulasht, the hate seed: its good for token decks, not for big creature decks.
cards to replace:
overgrown battlement: good defender tha taps for mana for every defender on the field
vine trellis: another decent defender that taps for mana
traproot kami: for one mana, its toughness is as much as how many forests you have, its a great one drop and just gets stronger overtime.
enchantments
they seem fine
spells
you need more mana ramp, at least 4 kodama's reach.
fling is a good card, but soul's fire would be better since you don't have to sac, its more expensive but I think its worth it.

hope this helps, if you want you can check out my hydra deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135265

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Posted 08 April 2011 at 07:51 as a comment on The Havok of Having Hydras

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Here's some ideas that might make this deck better.

cards to take out
.contagion engine- the proliferate is nice, but you should be getting counters from their own abilities, so this isn't needed. also you would more than likely need the mana to play more creatures.
.ulasht, the hate seed- It doesn't fit well for a deck like this, though you may give it counters, it still won't have as many as compared to using it in a token deck.
.hamlet back goliath- way to expensive, especially since you don't have much mana acceleration.
.ascetism- I prefer priviledged position than this.

Cards to add
birds of paradise- a must for decks like this
priviledged position- I prefer this card than ascetism. you may not regenerate, but your creatures are big so it shouldn't be a problem, and this protects your mayael's aria.
add 3 more bramblewood paragon- trample is a must for this deck. I would prefer using primal rage since its an enchantment, but thats up to you.
more phytohydras-they're just amazing.

other cards to think about
keeper of progenitus-if you want more mana however this is a double-edged sword since it's a world effect.
Mirari's wake- for one more mana, it does the same effect as keeper of progenitus but only for you and gives your creatures +1/+1 plus its an enchantment.
predatory urge- a fun enchantment, it goes great in combination with phytohydra or protean hydra if you can give +1 to toughness, burn and quickly buff up your creature.

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Posted 13 March 2011 at 04:36 as a comment on Counter Overload

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Nice deck, it looks very scary. You should get rid of 6 cards though, I suggest all of you vigors and darksteel plate. With the combos this deck can pull off, that would make these cards useless. I would consider switching ascetism with priviledged position. You shouldnt need the regenerate, cause the only way they could die is if they're 0/0, and regenerate won't save them from that. Though Priviledged Position doesn't regenerate, it gives all of your permaments super-shroud.

predatory urge is an amazing card, I'm gonna have to use that in my hydra deck. This deck deserves a 5/5. If you have the time, check out my hydra deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135265

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Posted 04 March 2011 at 03:08 as a comment on Green/White Hydra Deck

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