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Yea basically you counter and control the game until you can get Goblin Charbelcher and Mana Severance for the win. Looking for suggestions, I'm sure you have lots to give :)
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umm add cards that let you search for a card. the only one i know is diabolic tutor but thats black sooo idk
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Your doing this all wrong lol! Here, http://www.mtgvault.com/ViewDeck.aspx?DeckID=29822 This is 2 Land Charbelcher, this is what you should use.
Okay my deck does basically the same thing as that one just a bit slower. That decks also costs way more compared to this one which has a much lower cost for all of the cards. You just control till you get you get your win condition out 5 turn win possibly. So I don't think I'm "doing it all wrong".
Except you can win on Turn 1-2 which we have playtested, and yes it does work. Cost? Who cares about cost. If it works, its worth the value. Also, combo is all about Speed. The longer you take, the less likely you will win. Especially since Aggro can win anywhere from turn 3-4 in Legacy.
I suppose... I will probably make it when I have more money.
Its better to just proxy it for now, get a feel for it and even see if you wanna buy it. Personally, I think it would get boring after awhile. Dont buy anything till you give it a spin.
Yea I've made that mistake one to many times. (Buying a shitty deck) Lol
Yeah, it sucks. When I first started I just traded alot and just bought the stuff I knew was good no matter what like Dual Lands and such.
Archmage Ascension and Distant Memories both search for any card, but Archmage is based on draw, and Distant Memories is easily stopped. Please help with my deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=228748