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What's going on guys DNinja here and I'm back with another deck. This one is a mono-black midrange deck based around Phyrexian Obliterator. Hope you enjoy the deck and it will be on my youtube channel very soon. If you want to check me out on YouTube search D-Ninja89 or gem or jank.
So the deck focuses on disruption. Kill our stuff we will get it back through blood on the snow or blood for bones, we gain life, etc. I do play a lot of planeswalkers hate because of the current meta in historic.
This deck has been viewed 621 times.
NOTE: Set by owner when deck was made.
I'm gonna step in on this deck and tell you about manabases.Back around the ice age jay Schneider made people realise a new type of play, when his friend paul sligh won with his design.The concept evolved around casting a land each turn in order to play increasingly powerfull cards.The optimal way of play followed something like this:Turn 1: play 1 land and a 1cc creature.Turn 2: play 1 land and a 2cc creature, attack for 1. 19 life left.Turn 3: play 1 land and a 3cc creature, attack for 3, 16 life left.Turn 4: play 1 land and a 4cc creature, attack for 6, 10 life left.Turn 5: attack for 10, opponent is dead.Since it takes 4 turns to put the essential kill into play the player has a 7 card hand and three draws to get the right stuff.That's 10 cards total. Out of those cards 4 of them must be lands, so by simple math, if 10 cards must have 4 lands, then a deck with 60 cards must have something close to 24 lands to be able to deliver this.Since the player uses 8 out of the 10 cards there is room for some margin of error at the creatures. Sometimes if the player does not draw a 4cc they can play a 1cc and a 3cc instead.All of this was called mana optimization.A second part of it, was that at turn 5 you didn't need to cast anything, so you'd have 4 mana to pump into special abilities. What most people fail to realise is the math.Jay schneider wasn't good at that, so the deck concept of sligh suffered from this for many years to come, and many people still fail to get it...If you want to read it from someone more famed than me, look up the articles of frank karsten.I got two very streamlined manabases built by computer simulations that I've been using for years.First solution: (will be best for your above design)24 lands12 1cc cards12 2cc cards8 3cc cards4 4cc cardsSecond solution: (has the best win-rate)22 lands12 1cc cards12 2cc cards14 3cc cardsMost aggrodecks on mtgarena uses 26 lands because arena punishes the land equation even more than paper.The decks there using 20 lands have almost no 3 cost cards.I watched your BR berserker deck on my phone, but the music muffled your voice.You might want to test out your material by listening to it on a phone, because most people will probably Listen to you on one.I've spent at least 15 years on analysing mana.Search for the decktag: wdm corebuild To see how I've used one of the above solutions in several buildsThe theme at the time was to design one manabase for all my future decks.I've gotten more advanced since then and use far more advanced manabases.
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Thanks! Yeah, I'm doing my videos on my phone because my computer took a crap, I tried adding music to help with the video but that was a fail. But thanks for the advice tbh I've been out of the game for a while, I started playing when 7th Edition came out then stopped around 2004 and just getting back into the game.
Mtgarena hasn't discovered land destruction yet, but it is a matter of time before it happens.I use my RW prison to test my mana base.Search for the decktag: wdm prisonYou can always print out proxies and test out the decks you've built before launching them.
You know it's funny you should say that. I just got a stone rain today and was working on a deck around land destruction.
I knew stone rain was in that odd powerset.If you try it out, you need to know that you can't run full destruction.At best you can slow control. So your deck needs to handle aggro and be able to kill fast. This is done by being a lot like aggro.
Oh for sure most of the cards I’m trying out are high mana cost so I’m still tinkering around. Also thank you so much for what you have done so far, if you can’t tell I’m not much of a brewer so your insight has helped a lot. So thank you.
No problem :)I'm "ancient ornamental" in the world of magic, so feel free to ask me at any time.I know lots of mtg theories that many have forgotten, for example last year I discovered that the entire magic community had more or less forgotten about "recursion" (for example by playing two primal command over and over you get to play every card in your deck several times) for a whole year noone posted a recursive deck, except some re prison decks that did it more or less by accident than design.I've been brewing decks with recursion since to get the community back into playing it.A couple of people in here have tried loam pox and similar stuff as a response.