Gem or jank: Gyruda mill.

by DNinja89 on 03 January 2022

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

What’s going on everyone DNinja89 here and I’m back with another Gem or jank. This week we have Gyruda mill a combo and mill deck. If you want to see it in action then check out my YouTube channel. I upload every Tuesday, Friday and Sundays. Hope to see you there!

How to Play

So at its core it’s a combo deck the combo involves Gyruda and shepherd. Shepherd to make copies of Gyruda to mill ourselves and our opponents then finish them off by either burning them with hound or mill with maddening cacophony.

Deck Tags

  • Mill
  • Gyruda
  • Arena
  • Historic
  • Fun
  • Budget

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 802 times.

Mana Curve

Mana Symbol Occurrence

0313800

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gem or jank: Gyruda mill.

Glasspool mimic.

0
Posted 03 January 2022 at 16:32

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I’ll give it a shot!

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Posted 03 January 2022 at 16:44

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It's a gut reaction from my part :)
People seem to be into copying creatures lately, so I sort of go through a small mental library.
In it I got glasspool mimic and Phyrexian Metamorph stored, as they are my favourites to memorize.

Metamorph because it can be in any deck and also copies artifacts
Glasspool mimic because it's also a land.

Some cards are just in the back of my head.
Everytime I see a new creature type I always go through all creatures with changeling to see if there's anything noteworthy.

Each time someone posts a sliver deck with white in it, I cry Mirror Entity

one day I'll put it all down on paper to free up some memory space in my head.


-1
Posted 03 January 2022 at 17:24

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only issue with Glasspool Mimic // Glasspool Shore here is that Gyruda, Doom of Depths cannot bring it back from the graveyard, as it is an odd mana cost rather than even. Phyrexian Metamorph is a good call though.

1
Posted 03 January 2022 at 18:04

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The mimic can copy something in play before you kill stuff, otherwise it's just a land, but 3-4 extra lands shouldn't stop gyruda.
It took me a while to learn not to always see the game as one type of scenarios.
Mimic won't be usefull in that one situation, but on average it will be good in a lot of other situations.

Metamorph isn't arena material unless they reprinted it.

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Posted 03 January 2022 at 18:10

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I guess so... but even still it comes at the cost of making it more likely that you will whiff on your gyruda ability. Gyruda works best when you can chain it over and over again.

perhaps Spark Double or [[Mirrorhall Mimic]] might fit better? they don't have the utility of also being extra lands, but Mirrorhall Mimic // Ghastly Mimicry does some pretty impressive things and can even gyruda multiple times if it gets killed, via the Disturb ability. Spark Double can copy a planeswalker if you need it too, and it comes in with extra P/T or loyalty counter. AND disregards the legendary rule.

1
Posted 03 January 2022 at 18:27

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Didn't see the 4cc clause.
The others are clearly better options.

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Posted 03 January 2022 at 18:34

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yeah, they have to be even to work with Gyruda's ability. they could be 2, 4, 6, 8, etc... but have to be even.

1
Posted 03 January 2022 at 18:39

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Still, sometimes an odd (pun intended) card can fix the problems of a deck by being somewhat different.
I've seen it again and again in my own experiments with evolution. It's rare though, and it takes a hell of a lot of research to find such cards.

Take Horned Helm for instance, if it hadn't been because I was searching for trample cards to put into a white deck with immolating souleater + children of korlis, I would never in my life had thought of it in a deck with burn and kiln fiend. Kiln fiend decks usually have numerous other cards to give them trample, but I've found that sometimes having the helm equipped on kiln fiend or festival crasher gives the deck a much needed defensive move. I'd never consider horned helm as being usefull if it wasn't because both decks I'm talking about are halfdecks, meant to shuffle together with another random deck. Never in a million years would I have put that card in a kiln fiend deck myself, but
Using halfdeck designs forces me to rethink cards constantly.

The point here is, you don't really know how a card will shape the way you play out a deck before you actually plays with it. Us humans think were so smart, but it can be a humiliating experience to see something unthinkable improve a deck in a direction you wouldn't have looked otherwise.

On a practical level, most people don't test very extensive, so they never try those odd cards and just wait till someone else have been through that process. It's a smart move, but rogue players will keep them on their toes.

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Posted 03 January 2022 at 19:00

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fair enough. I myself have some... odd card decks that I really like. such as using Roar of Jukai with Tainted Remedy and arcane spells that cantrip into more arcane spells such as Eerie Procession. or using Alabaster Leech and [[painter's servant]] and Harmless Offering effects to lock people out of casting spells.

EDIT: too bad we can't do links for cards with ' in the name. I am sure there is some delimiter for it, but I have no idea what it is. :(

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Posted 03 January 2022 at 19:36

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Yeah, it's a bit of a nuisance :)
Good thing I know the card well.
I had an GR deck once based on what was once called "birdshit"
(Chalice of the Void & creatures that couldn't be countered)

I called my brew birdshit painter and had 12 cards that dealt with blue cards.
Later designs were pretty fast but painterless.

Harmless offering is likely to have an odd combo that mimics the old beeble donate.


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Posted 03 January 2022 at 20:12

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