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a more dangerous and more expensive choice but works all the same
this is a play how the card says combo, not hard to win with yet without the Sundial of the Infinite you will only cause a draw, sanguine makes ur opponent loose life when you gain it and exquisite makes you gain life when your opponents loose it, unfortunately if you don't have Sundial of the Infinite and 1 spare Mana you will end up drawing and sore players in multiplayer will cause you to make this ability happen on there turn which means u can't do anything but watch the game come to a draw, its a good combo for 1 on one tho or if you play it with heartless Higetsu top deal damage to everyone and win...REMEMBER play theses combo's too much and you will end up struggling to find people to play against or that you get picked on in game, i know Ive been there
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you dont need the sundial the game ends when all opponents die...
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no the game ends when the phase ends with out sundial the combo cannot be stopped in which it goes on forever causing a draw as the phase cannot end for you opponent to die and the keep taking minuses and u keep gaining
I dont understand, if your opponent cant have negative life, what happens when their life 0? the game should end.
there death goes on the stack but as u cannot stop the ability from stop happening u end up with an endless stack that goes on forever, in which causes the draw, its ok in tourneys if ur 1 up as u say to keep playing until time elapses but if your down ends in your defeat, ask ur local judge on this ruling if u want they will say the same as me
hmm, I shall have to do that, I guess rule 421 has changed since last year, I run this combo in my deck based on this article from wizards of the coast themselves:http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ftl/193
Ihate to keep pestering, but now i'm all sorts of confused, because I have this combo in my main deck along with stuffy and guilty conscience and I need to get to the bottom of this, today i found this blog, it has a level 2 dci judge comfirming the loops breaks when your opponents life hits zero. BUT, it is a few weeks old and im not sure if the rules have changed since:http://community.wizards.com/go/thread/view/75842/29905531/I_need_help_on_this_ruling...?post_id=531782185#531782185
a player looses because he is at 0 life when priority changes...
and priority cannot change because the stack keeps going due to the effects
Is there any, link you can provide to back this up, i need to know soon before the regional this summer in Miami.
its in the rules under the stack, if your playing black tho ive just put another good combo up online just check out my decks
http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_20130429.pdf
Ok if you read the cards they say when an opponent or a wording variant of lifelink and therefore WOULD NOT HIT YOU. the only part that involves you is a: the trigger on one. B:the resolution of the other. you would win the game because even IF they were to drain your life it would infinitely jump between to numbers for instance say you did two points of damage to trigger the loop. And your life was at 25. Your own life would jump between the total of all other players and yours. but since neither effect can hit you it doesn't matter. its on the cards themselves the sundial is pointless.