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Tired of your aggro decks running out of steam between turns five to seven? Well, look no further. This aggro deck sacrifices a little of the early-pressure of fast aggro for turns one and two, but builds momentum for each consecutive turn from turn three onward. For those rare times when the match lasts longer than turn nine or ten, this deck is still going strong. The secret to its combined early-pressure and endurace can be observed in the synthesis of 1) the mana curve has been refined to near-probabilistic perfection, 2) low mana-cost cards (e.g., Pyre Charger, Keldon Halberdier, Skitter of Lizards) retain their usefulness well in mid- to late-game, and 3) browbeat and dangerous wager provide a nice 'jolt' of momentum in mid-game by reinvigorating your play-power.
1. Play powerful creatures with haste.2. enchant/equip creatures early. 3. Roll over enemy creatures. 4. Pwn opponents.
This deck has been viewed 907 times.
Not a bad deck, for it's tiny budget. It's nothing incredible but this is a solid deck for it's small price.
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I agree. Thanks for your input.