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Deck based on green speed cards. All standard i don't really know how much speed there is but we will see.
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no win condition!
i believe its stompy by getting out khalni hydra and getting a big scute mob.
whats the point of the misty rainforests or the verdant catacombs? they might as well be forests right?
Having those fetch lands allow me to get rid of lands faster from my deck and allow me to draw more of what i need than land.
You said that the misty rainforest allows you to get out land faster, then why run those and not evolving wilds and terramorphic expanse?
Because i do not want land to come in tapped. this deck is about speed i would run 4 verdant catacombs but im letting my friend use them.