Prey to the Paci-Fish

by dkrocka on 07 November 2014

Main Deck (60 cards)

Sideboard (13 cards)

Instants (4)


Planeswalkers (2)

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Deck Description

My first standard deck!

Fittingly, Blue and Green is my favorite color combo.

I hope I did okay for a greenhorn to standard.

How to Play

The core of the deck is
Sedge Scorpion: deathtouch/stymies attacks
Triton Fortune Hunter: heroic, draws cards
Wavecrash Triton: heroic, sleeps a creature through next untap phase
Quiet Contemplation: adds sleep a creature for 1 mana to any spell I cast that isn't a creature.

The rest is pretty much instants to protect these guys and stymie attacks.

Slowly but surely, you'll dwindle away your opponent.


The cards that actually win the game:

Triton Tactics: at a cost of 1 island

untap two creatures for a surprise defense
give two creatures +0/+3 helps to protect those little guys
Put to sleep anything they block for 2 turns.

Really nice to cast on a scorpion 1/1 that went unblocked turn before.
On heroic as well, so you might be able to sleep an additional creature or draw a card, or both.

Warriors' Lesson: for one forest

#1 Target two Fortune Hunters: Draw 4 cards if opponent can't block.
#2 Target two Wavecrash Tritons: Sleep 2 creatures, draw 2 cards if opponent can't block
#3 Target one of each: Sleep a creature, draw 3 cards.

More oft than not, its option number 3.

Deck Tags

  • Tap
  • Draw
  • Standard
  • Budget

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0280014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Prey to the Paci-Fish

Blue and green is also my favorite color combination, too. :)
Wish I played Standard and could help out more.

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Posted 08 November 2014 at 01:22

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I noticed a lot more people playing standard. And vintage is kinda lame. You either get stomped, or you stomp and they quit before fun. So I decided to put one together. I have a Prophet of Kruphix which is somehow legal in standard, and I started there. Then I saw some merfolk with some keen abilities and neater artwork. So here I am. Triton Tactics is such a nasty card:
for one blue mana:
surprise untap
0/+3 x 2
Put a creature or two to sleep
And I just may add counters to my cards or draw or tap a 3rd creature to sleep...
one blue mana.

It's kind of situational though but it can still draw me a card or two no matter what.

Also Warrior's Lesson might just be an ancestral recall lol.

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Posted 08 November 2014 at 02:42

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So I playtested this deck. And so far its 7-3. I am having fun and am very pleased.

I lost to that Agent of the Fates. A really nice heroic card. So I added Sedge Scorpions and removed the hero of leina tower and 2 lands (22 was a bit much considering there's only 6 cards that cost 4-5 mana.

I lost to a protection/Elspath deck. It was quite exciting. Luckily I was able to draw both a sedge scorpion and Wavecrash Triton early on so he often had to choose to protect against blue or green. This effectively voided his attack. I was coming back, but he then played an Elspath, and some other planeswalker, pumped up the tokens, and I was powerless to stop all that. So I'm thinking of adding a planeswalker myself. Kiora seems to go with the deck. Maybe drop the centaurs?

I also lost on luck of the draw, but hey that happens.

Suffice to say this deck's creature removal is tap your creature and dredge scorpion. So it's not that strong there.

Standard doesn't see the schinanigans of legacy or vintage, it's a breathe of fresh air to play 10+ turn games. There's no lame artifacts that let somebody play 5 mana on turn 1. There's no broken combos that end the game 2 turns in. It's a lot of fun: my favorite mechanic, card draw, is all the more important.

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Posted 09 November 2014 at 00:19

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I found a hole:

Centaur Battlemaster is hardly used because typically I'm trying to tap everything.

Kiora doesn't really do anything for me.

11 cards that draw
9 cards that tap
average early game
terrific mid game
no real closers, its mostly keep dwindling opponents by exploiting the tapping.

So I need some help: I can add two cards to the deck (standard)

Which card(s) would you add?

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Posted 09 November 2014 at 21:54

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Daring Thief or Deepwater Hypnotist. Take advantage some cards with Inspired since you have 10 cards already which untap your creatures.

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Posted 09 November 2014 at 22:45

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Daring Thief seems real nice. If I'm not mistaken untapping an untapped permanent is still untapping? Could turn those late game creature draws into my opponent's best creature. Cool. Thanks brother. Even if its not, there are many ways to bleed him through on attack without dying.

I am very curious to see how it would interact with a 2nd bident of thassa entering the battlefield. Could I keep one, and sac the one I exchange with opponent?

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Posted 10 November 2014 at 00:09

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Bident is Legendary and Legendary rule applies. As well you can untap an untapped permanent but it doesn't untap. so it wouldn't if you want a complete cycle combo you have to get a tap target mechanic.

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Posted 10 November 2014 at 03:14

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that's a neat little trick, oh the instant speed of my untapping. As it is currently I'd have to wait a turn for that tap mechanic, or burn kiora's ability. Too bad she doesn't both tap and untap. Either way, its not a big deal.

I re-read kiora and decided to add to deck. She actually fits the deck really well. But damn, she's an expensive fish.

Thanks Maniac, a really strong addition to the deck.

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Posted 10 November 2014 at 03:42

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20 lands seems kinda low maybe add some duel lands to stabilize your mana base?

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Posted 15 November 2014 at 01:19

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dual lands, yes. more lands: no. There's only 3 cards that cost 4 mana, and 2 cards that cost 5 mana.

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Posted 15 November 2014 at 02:08

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