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Black/Green Control. It takes 4-6 turns to really get going outside of SquirrelCraft, but it wins the Vast Majority of free for all games... And it has nothing to do with attacking with squirrels.Tokens are the Engine. Drive where you want.Step 1: Generate Tokens. (infinite)Step 2: Sacrifice Token.Step 3:-Draw Cards -Opponent discards cards -Opponent sacs creature-Opponent sacs landPS: These combos self-sustain themselves.Big players of the deck:EarthcraftSquirrel NestSkullclampNath the Gilt-LeafSadistic HypnotistBloodthrone VampireGrave PactMy favorite moments playing this deck:1. My opponent has no creatures on the board thanks to a mass of tokens and Grave Pact. Opponent plays Wrath of God to wipe my tokens triggering Grave Pact a handful of times. I cast Natural Affinity to stack on top of Grave Pact triggers. End result: My opponent sacs his lands. I keep mine.2. My opponent has no cards in hand. No creatures on the board. No artifacts. No enchantments. He literally has the card he's about to draw.3. Using a Dark Ritual to cast Grace Pact on turn 2, or using a Dark Ritual to cheat being mana screwed with Snake Basket/Earthcraft.4. When my opponent is playing an agro deck, its turn 5, and I have a tangle in hand.
Deck is capable of pulling off proficiency in these areas:Tokens(infinite): Earthcraft + Squirrel Nest. You'll end up with only one of them untapped but you can make as many as you wish.Mana Acceleration: Earthcraft + Squirrel Nest. "Tap a creature, Untap a basic land" + infinite tokens. Snake Basket/Dark Ritual can also be used to amplify mana acceleration with Earthcraft.Draw: Skullclamp + any token generators. Not quite infinity, but you'll have 7 cards in your hand every turn or more if you like..Discard(self-sustaining): Nath Guilt Leaf + Sadistic Hypnotist. The end result is opponent discards hard and you put that many 1/1 elves into play. Its only limit is how many cards your opponent has in hand. Creature Removal: Grave Pact + Tokens ... If they have nothing to sacrifice use natural affinity to kill off their lands. Skullclamp is really really good here for a card advantage.The rest of the deck are for the most part utility cards that belong in every deck like eternal witness, tangle, art/ench removal, and search cards.
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Most of the time I don't really use the vampires as anything but sac outlets. What should I replace them with?Vitalize?Better sac outlets?More green removal?More black removal?
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